Worbah
Grandmaster Knight

If you've played Fallout, you know what I'm talking about. If you haven't, you should.
So, what I'm suggesting (has been mentioned in the before times, but I wanted to start this from a clean table) is that starting traits and perks should be added to the game. They could either be same for the different character classes, or they could be used as a way to make each class unique. Also, if you do like the idea, post the traits/perks you'd like to see. (basically traits can only be chosen in the beginning and they have both a positive and a negative side, whereas perks are small bonuses gained on the 3rd, 6th, 9th, etc. level up)
Traits:
1. fast shot: You get a bonus to the reload time of every ranged weapon, but you can never have the crosshair 'connect' when aiming (meaning you can never become a precise shot)
2. ferret: Your melee attack are faster, but you deal less damage per hit.
3. scholar: you gain a skill point for every point of inteligence, but you can raise strength based skills only on every four levels of strength instead of three.
(I'll add more when they come to mind)
Perks:
1. Night Fighter: This negates the effects suggested in the night fighting thread (should they be added). Minimum level 6
2. Fast Reflexes: Basically bullet time that works for a limited time. It already works in cheat mode, so why shouldn't it be added to the noncheat version in some form? Although F9 is a bit difficult to reach.
Minimum level 9
3. Natural Born Leader: the required level gap for upgrading units is 7 instead of 5. Minimum level 6.
... And so on.
So, what I'm suggesting (has been mentioned in the before times, but I wanted to start this from a clean table) is that starting traits and perks should be added to the game. They could either be same for the different character classes, or they could be used as a way to make each class unique. Also, if you do like the idea, post the traits/perks you'd like to see. (basically traits can only be chosen in the beginning and they have both a positive and a negative side, whereas perks are small bonuses gained on the 3rd, 6th, 9th, etc. level up)
Traits:
1. fast shot: You get a bonus to the reload time of every ranged weapon, but you can never have the crosshair 'connect' when aiming (meaning you can never become a precise shot)
2. ferret: Your melee attack are faster, but you deal less damage per hit.
3. scholar: you gain a skill point for every point of inteligence, but you can raise strength based skills only on every four levels of strength instead of three.
(I'll add more when they come to mind)
Perks:
1. Night Fighter: This negates the effects suggested in the night fighting thread (should they be added). Minimum level 6
2. Fast Reflexes: Basically bullet time that works for a limited time. It already works in cheat mode, so why shouldn't it be added to the noncheat version in some form? Although F9 is a bit difficult to reach.
Minimum level 9
3. Natural Born Leader: the required level gap for upgrading units is 7 instead of 5. Minimum level 6.
... And so on.