Trading 225 kills the game

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I think enjoying early access is going to involve a lot of self imposed "house rules" to keep the game challenging until things get fixed. I recall a list of self imposed "house rules" mod creators suggested for playing a lot of Rome: Total War mods way back in the day. Basically things not to do in order to not cheese the limitations of the AI if you want to keep the game challenging.

Offering constructive feedback and suggestions will be key in hopes that these types of overpowered or broken aspects of the game get fixed.

I just hope TW is closely monitoring the feedback sections of the forums. Until things get fixed, bug report or make constructive feedback threads in the single player feedback section and don't use or exploit the broken aspects of the game unless absolutely necessary to counter broken AI.
 
I think this is a more reasonable suggestion, you can buy excess land, but how to define this "excess"?It is to ensure that every family has at least a fief,or ensure that every member of every family has at least a fief?
Easy: You cannot buy land of the owner's own culture, and you cannot buy their last fieff.
 
I have never leveled trade of purpose, but I think if you do grind it up to 200+ you should have some significant advantage and I'm kinda glad to see something works perk wise. I am assuming it does work based on reading others here, never tried it myself. I really wish the 275 riding perk was turned on as that seems like a significant perk too, but it's not turned on.
 
A lord dont sell a fief like this. They was not an economic society but a feodal one.
So, why they should give a land ?

- If they are totally broken. They could try to sell for money, but this should be rare. And they cannot sell to an outsider lord. You must be under the same ruler (or the ruler must be the seller and be broken).
- If they have too many castles, they can try to exchange it for a new and rich vassal. So, you can propose a multi-fiefed lord to take one if you give them money and follow him (right now, we have king on top, and under vassal or mercenary. Maybe we can have more layers with dukes and under some counts ?).
- If you have the same or upper level of nobility and you cannot become a vassal, you should be able to buy for denars, but you should also give something else. Influence, alliance or peace deal. Denar are important, but in a feodal society, honnor, land and power was way more important.
 
Lords should never sell fiefs if it would make them landless. Only when they have mutlitple fiefs. That should fix 95% of what is wrong with the perk/

Sometimes Lords should get into debt though... that is one of the main ways new families advanced into the nobility, some rich lower-class family out rights buying the title from a King who needs money or a Lord who is bankrupt. The preferred somewhat socially acceptable way was to marry into the family but buying estates did occur. Lots of landless/no fief Lords serving as mercenaries/spies/duelists drifting around hoping to regain land to go with the title in actual history.
 
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