Trading 225 kills the game

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River Twain

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I've had a lot of fun playing. I spent quite a while building up my finances, then pushed my own kingdom. I was enjoying slowly expanding, making a push and then buying my way to peace for a chance to restock and prepare for another push. Slowly I expanded, but it didn't feel easy.

Then I hit 225 Trading and was able to barter for towns and castles. Since by the time you hit 225 Trading you've probably already got absurd amounts of money, and buying towns dramatically increases your income further, within 30 minutes I went from my hard fought little corner of the world to owning half the map. I had to choose not to buy more cities because it was clearly making everything else irrelevant. I didn't need to build up armies for garrisons, because towns come fully stocked. I didn't need a siege army, because I was buying. I didn't need anything financial because my tax income skyrocketed. All other kingdoms were crippled without their towns. The only thing I had left to do was an incredibly tedious slog of conversation checks to recruit lords to my kingdom to fill it up.

Fiefs should require other fiefs in the barter. Coins can be used to offset negotiations, but a castle for a castle, town for a town, or maybe two castles for a town, etc. Raising the cost won't help because of the snowball effect of owning more towns, and the damage it does to the lords who sold their fief.
 
Why not at some point, just make it to where lords will not sell you their land. Sure if a noble has a couple extra fiefs then yeah, maybe they let you buy one. But no Lord in his right mind would sell his last town that he is the proud owner of. Relationship should go a long way as well. If you are buying up all of a certain factions land, the other lords who see that as a overstep on their king/queens rightful claim to the throne would like you a little less.
 
- Doctor, if I touch there it hurts!
- Don't touch it, then. And pay 1000$ for consultation.
 
Why not at some point, just make it to where lords will not sell you their land. Sure if a noble has a couple extra fiefs then yeah, maybe they let you buy one. But no Lord in his right mind would sell his last town that he is the proud owner of. Relationship should go a long way as well. If you are buying up all of a certain factions land, the other lords who see that as a overstep on their king/queens rightful claim to the throne would like you a little less.
I think this is a more reasonable suggestion, you can buy excess land, but how to define this "excess"?It is to ensure that every family has at least a fief,or ensure that every member of every family has at least a fief?
 
Argh,come on!I believe taleworlds won't do this.

I believe in release it will be very expensive to buy fiefs outright and this perk will serve mostly to exchange them. But currently it's not a priority issue. If someone feel like this is too overpowered - just don't use it. Same goes for many things, like broken smithing, for example.
 
Lords should never sell fiefs if it would make them landless. Only when they have mutlitple fiefs. That should fix 95% of what is wrong with the perk/
 
I believe in release it will be very expensive to buy fiefs outright and this perk will serve mostly to exchange them. But currently it's not a priority issue. If someone feel like this is too overpowered - just don't use it. Same goes for many things, like broken smithing, for example.

Which is exactly what I'm doing. I started a new game, with a self imposed condition to not buy any fiefs. It's annoying to do that though, and while of course it's not an emergency issue, it is important that the devs are aware of how broken it is. You have greater faith that upon release this will have been changed.

Change it today? No need. Eventually though, this needs to change. Hence the feedback post. :razz:
 
I believe in release it will be very expensive to buy fiefs outright and this perk will serve mostly to exchange them. But currently it's not a priority issue. If someone feel like this is too overpowered - just don't use it. Same goes for many things, like broken smithing, for example.
emmm,you right
 
But owning a lot of towns for yourself is useless.

It is better to let the lords own it. So it will increase their armies.
 
TLDR: I think it should stay in the game, but let the perk be from 275? It adds another to play. Also, no one is forcing you to buy fiefs.

So, you invested a lot of your time learning how to trade and becoming richer than most creating caldarias first delivery service that even Bezos would envy. So tell me why would you endanger your life and the life of your clan, if you can expand by buying things you want with denars?

How many lands have not been "bought" with trinkets? Here your actually spending hard-earned cash on it.

I think it is a cool feature of the game, I have not yet tried a merchant playthrough but I do want to. One could argue the perk should come later on the perk tree. Maybe 275? I think that is atainable.

Another thing would be that for every fief/settlement you buy then next would become harder / more expensive since lords would be warier as to why someone starts of to buy land.

I want this in the game because it adds other ways to actually attain land and unite caldaria under one flag.
 
TLDR: I think it should stay in the game, but let the perk be from 275? It adds another to play. Also, no one is forcing you to buy fiefs.

So, you invested a lot of your time learning how to trade and becoming richer than most creating caldarias first delivery service that even Bezos would envy. So tell me why would you endanger your life and the life of your clan, if you can expand by buying things you want with denars?

How many lands have not been "bought" with trinkets? Here your actually spending hard-earned cash on it.

I think it is a cool feature of the game, I have not yet tried a merchant playthrough but I do want to. One could argue the perk should come later on the perk tree. Maybe 275? I think that is atainable.

Another thing would be that for every fief/settlement you buy then next would become harder / more expensive since lords would be warier as to why someone starts of to buy land.

I want this in the game because it adds other ways to actually attain land and unite caldaria under one flag.

I think ability to trade fiefs mut be open without any perks. Perk must influence price to make it somewhat reasonable. Like 70% price reduction, from, like, 10 000 000 gold to 3 000 000 gold for castle.
 
Actually by the time it takes to grind trade to this lvl so many other broken aspects pile up to the point that it doesn't matter anymore xD
 
I agree with OP that it is broken af. But as a independent kingdom the trait certainly helps managing my vassals fiefs lol
 
I've had a lot of fun playing. I spent quite a while building up my finances, then pushed my own kingdom. I was enjoying slowly expanding, making a push and then buying my way to peace for a chance to restock and prepare for another push. Slowly I expanded, but it didn't feel easy.

Then I hit 225 Trading and was able to barter for towns and castles. Since by the time you hit 225 Trading you've probably already got absurd amounts of money, and buying towns dramatically increases your income further, within 30 minutes I went from my hard fought little corner of the world to owning half the map. I had to choose not to buy more cities because it was clearly making everything else irrelevant. I didn't need to build up armies for garrisons, because towns come fully stocked. I didn't need a siege army, because I was buying. I didn't need anything financial because my tax income skyrocketed. All other kingdoms were crippled without their towns. The only thing I had left to do was an incredibly tedious slog of conversation checks to recruit lords to my kingdom to fill it up.

Fiefs should require other fiefs in the barter. Coins can be used to offset negotiations, but a castle for a castle, town for a town, or maybe two castles for a town, etc. Raising the cost won't help because of the snowball effect of owning more towns, and the damage it does to the lords who sold their fief.
I cannot find any reasoning in your post...

If I have enough money, why can't I buy land?? Why do I must have other land to trade for??

What needs to be done is, more strategic thinking from the AI, where they won't stupidly sell all of their land but rather think about it, maybe if they are out of money they will sell more easily or if you make them and absurd offer that they just can't refuse..

In my playthrough I play as a merchant. During late-game, buying and selling towns is part of my playstyle. I do think however that there needs to be a smarter AI with whom you negotiate these trades.
 
Which is exactly what I'm doing. I started a new game, with a self imposed condition to not buy any fiefs. It's annoying to do that though, and while of course it's not an emergency issue, it is important that the devs are aware of how broken it is. You have greater faith that upon release this will have been changed.

Change it today? No need. Eventually though, this needs to change. Hence the feedback post. :razz:
Yeah change it eventually but right now there is no rush, I think most people much prefer to be a murder hobo then a filthy rich merchant.
 
If I have enough money, why can't I buy land?? Why do I must have other land to trade for??
Because not only is it boring and unfun to just take over the world in 10 days when you have a crap ton of gold(what're you going to do after hmm?) but it's also very unrealistic... If you're going to sell your fief off to an opposing kingdom you might as well join them because the king is going to have your head for letting the title pass from his realm so you can be fat, rich and lazy temporarily. Less control, lower income, less recruits (if they're an enemy).

If somebody offered you 150,000 to never be able to have an income again would you take that deal?
 
Because not only is it boring and unfun to just take over the world in 10 days when you have a crap ton of gold(what're you going to do after hmm?) but it's also very unrealistic... If you're going to sell your fief off to an opposing kingdom you might as well join them because the king is going to have your head for letting the title pass from his realm so you can be fat, rich and lazy temporarily. Less control, lower income, less recruits (if they're an enemy).

If somebody offered you 150,000 to never be able to have an income again would you take that deal?
But then I said:
"What needs to be done is, more strategic thinking from the AI, where they won't stupidly sell all of their land but rather think about it, maybe if they are out of money they will sell more easily or if you make them and absurd offer that they just can't refuse.. "

The AI should have strategic thinking, it shouldn't allow me to buy the whole world in 10 minutes, same as no-one will allow you to buy the whole world in real life...
The core mechanic though where "Land = Money" should stay imo, but it needs to be done in a believable way, or in a way that makes sense at least..
 
Actually by the time it takes to grind trade to this lvl so many other broken aspects pile up to the point that it doesn't matter anymore xD
Like mentioned in the parallel topic, its not that hard to get there.

Errm, OP, from when is the impression that it would kill the game? Since the update I noticed a raise in prices from about 300k up to 20mill!
 
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