Trade Skill if You Don't Trade

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Good morning.

I never trade goods in M&B.  It's just not part of my play style.  However, I have given thought to the idea of raising the trade skill to increase my profit from selling loot from battles and to make my purchases of weapons and armor cheaper.  Is this a viable strategy?  Specifically, does anyone have numbers on how much, say, 5 trade skill would lower the cost of plate armor?

Thanks.
 
http://mountandblade.wikia.com/wiki/Skills

pretty crappy google-fu,  NeverUseCavalry kun, just saying
 
I don't believe that page goes into the level of detail I'm asking about.

It goes into a lot of detail about commodities, but then dedicates one sentence to saying that weapons and armor are on a completely system, without ever explaining how the skill effects this different system.
 
each level makes trade penalty 5% smaller, isn't that what you're looking for?
only difference that I know is between  (lets call it for now) "trading crap" and literaly evetything else (armor, weapons and mounts) First one seem not affected by trade penalty, second seems to do.  Also relations with city folks has quite some impact (that's well known actually).

Out of my experience even 3 trade skill  brings some profit, but it's nothing awesome tbh. And from all misterious rules that shape the prices I think chaos is major one. Still, viable stuff.

If you wanna live out of selling loot, you need some int char in party for good tactics, some agi char for looting and trader (that'd probably your char with decent cha I guess)

P.S Just in case, don't play in "lets kill drunk before he reach the sword" game.Negative  relations with bartenders screw prices up pretty badly (I'm serious here).


Sheer numbers:
Trade at 4 drops price of mw warbow to ~22.5k from initial 24.6 (iirc).



edit: seriously my ability to explain stuff is on par with your google skills. But I swear I tried to help 

  :sad:
 
As you said, "drop trade penalty by 5%."  That's where my question comes in because the trade penalty of commodities is different from the trade penalty of weapons and armor.  If the skill simply said "everything is cheaper to buy by 5% or cheaper to sell by 5%," then it would be a very simple matter and your cute comments about Google may have some validity.  But that actually isn't what the skill does.  It drops the *penalty* not the price directly.  Therefore, because commodities and equipment have very different penalty systems, it's valid to ask if trade is worth getting even if you don't trade commodities.
 
"110% of their base value multiplied by their market supply modifier, and sell commodities for 90% of their base value multiplied by their market supply modifier. With the maximum trade skill, you can change these to purchasing at 103% and selling at 97%"

With all force of my broken English, that's still totaly not this stuff?
Plus I don't bull****. with pary skill Trade equal 4. Masterworks Warbow costs around 22.5k gold with skill at 0 it's around 24,5.  It's few others factors appareantly  that matters here.
So item that sells for 900 gold will sell for 970 with max trade, considering lack of other factors which is not likely.

Thanks for callining my English cute btw, people usually ask "wtf are you trying to say?" tbh :???:

edit: I missed the question

[quote author=NeverUseCaval]

Therefore, because commodities and equipment have very different penalty systems,

[/quote]

Tbh that's my first time looking into this stuff, I never cared that much about trade, but comodities prices vary this much, from town to town that this penalty seems minor issue with them. My acuall experience ends here. (tbh I don't remember seeing anoyone going all out full  merchant build, too).  I belive that it may be working well. But yeah, that's just belief.

 
NeverUseCavalry 说:
As you said, "drop trade penalty by 5%."  That's where my question comes in because the trade penalty of commodities is different from the trade penalty of weapons and armor.  If the skill simply said "everything is cheaper to buy by 5% or cheaper to sell by 5%," then it would be a very simple matter and your cute comments about Google may have some validity.  But that actually isn't what the skill does.  It drops the *penalty* not the price directly.  Therefore, because commodities and equipment have very different penalty systems, it's valid to ask if trade is worth getting even if you don't trade commodities.
The price of an item in your inventory (not a trade screen) is how much it's worth with 10 trade skill. Compare this to the price you get in town to see how much you're losing by not having trade skill.
 
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