Trade rates for version .632; not applicable to .700 :(

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leo

Knight
Post-Edit: Never mind. Ignore all of these numbers, the entire trading formula has been changed. It's no longer true that each skill in trading reduces the trading penalty by 10%... in fact, with 10 trading under the new system you will be skinned more than you were with 8 under the old one. When I have free time today I'll update this list to reflect the new formula.


EDIT: Numbers updated to reflect new skill cap!

Just doing some quick math, here are some approximate formulas for relative buying and selling penalties based upon your trade skill:

Ia = Item cost adjusted for your trading skill
Ib = Base item cost
T= Trading skill


For armor and weapons:

Buying:

Ia = (2.0093 -(1.0093*T)/10) * Ib

A person with 0 trading skill will pay slightly double the base cost of the item.

Selling:

Ia = (.331 +((1-.331)*T) /10) * Ib

A person with 0 trading skill will sell goods for roughly one third the base cost.

In order to afford a given good through trading, you have to sell about six times that good's value worth of items to obtain it.

Trade items:

Buying:

Ia = (1.2 - .02*T) * Ib

A person with 0 trading skill will pay 20% for a trade good than its base cost.

Selling:

Ia = (5/6 + T/60) * Ib

A person with 0 trading skill will receive 5/6ths of a trade good's base cost when selling.

A person with 0 trading skill has an exchange rate of 1.44; in other words, you would have to sell items totalling a base cost of 1440 to purchase items totalling a base cost of 1000.

Exchange rates based upon levels of trading skill:

Trade Goods exchange rate = (1.2 - .02*T)/(5/6 + T/60)
Weapons and gear exchange rate = (2.0093 -(1.0093*T)/10)/(.331 +((1-.331)*T) /10)

Trade good rates by level of trading skill:

0 trading: 1.440 (1440 coins worth of items sold per 1000 coins worth of items bought)
1 trading: 1.388 (1388 coins worth of items sold per 1000 coins worth of items bought)
2 trading: 1.338 (1338 coins worth of items sold per 1000 coins worth of items bought)
3 trading: 1.291 (1291 coins worth of items sold per 1000 coins worth of items bought)
4 trading: 1.244 (1244 coins worth of items sold per 1000 coins worth of items bought)
5 trading: 1.200 (1200 coins worth of items sold per 1000 coins worth of items bought)
6 trading: 1.157 (1157 coins worth of items sold per 1000 coins worth of items bought)
7 trading: 1.116 (1116 coins worth of items sold per 1000 coins worth of items bought)
8 trading: 1.076 (1076 coins worth of items sold per 1000 coins worth of items bought)
New with .700:
9 trading: 1.037 (1037 coins worth of items sold per 1000 coins worth of items bought)
10 trading: 1.000 (1000 coins worth of items sold per 1000 coins worth of items bought)

Armour / Gear trade rates:

0 trading: 6.070 (6070 coins worth of items sold per 1000 coins worth of items bought)
1 trading: 4.796 (4796 coins worth of items sold per 1000 coins worth of items bought)
2 trading: 3.889 (3889 coins worth of items sold per 1000 coins worth of items bought)
3 trading: 3.210 (3210 coins worth of items sold per 1000 coins worth of items bought)
4 trading: 2.682 (2682 coins worth of items sold per 1000 coins worth of items bought)
5 trading: 2.261 (2261 coins worth of items sold per 1000 coins worth of items bought)
6 trading: 1.912 (1912 coins worth of items sold per 1000 coins worth of items bought)
7 trading: 1.630 (1630 coins worth of items sold per 1000 coins worth of items bought)
8 trading: 1.388 (1388 coins worth of items sold per 1000 coins worth of items bought)
New with .700:
9 trading: 1.180 (1180 coins worth of items sold per 1000 coins worth of items bought)
10 trading: 1.000 (1000 coins worth of items sold per 1000 coins worth of items bought)

And so there you have it. I hope that was enough detail to gag an elephant.

Woot! Equal trading at ten skill!
 
Yep, they really rip you off on weapons and armor. With 0 trading skill, you can sell a black platemail (~19000 base cost) and barely have enough money to pay for a military hammer (~3100 base cost).
 
Doesn't hitting the trader flat in the face with the blunt side of your sword increase your profits as well?
 
Although it is extremely pleasureable to do, clubbing the shopkeeps doesn't actually lower their crazy prices! <]:O)
 
Edit: Nevermind. This is not actually true because the formula that determines trade penalty has changed.

Yes! With the dawn of .700, it's possible to raise skills to a maximum of 10.

With ten trading,

buying price = base cost = selling price.

It's a thing of beauty, let me tell you! Time to start a crazy merchant character...
 
The hire and wages expences are increased seriously. The hire cost jumps more then twice and the wages more then 25%.
 
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