Trade Goods' Costs Need a Vast Re-Evaluating

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So I've been noticing that the trade goods seem to have a vastly reduced cost when compared to the material costs required to make them.  For instance; wool/linen clothing trade goods are at a vastly reduced price compared to the raw materials needed to make them.  It makes no sense why one would bother making the trade good item when the intermediate item (like linen) is so much more.  You should just sell the intermediate/raw items instead of the trade-goods that are crafted from them.

Another good example is brocade clothing; basic brocade costs 11128 while using your skill, hours of work and crafting skill to turn it into clothing only has a base cost of 4280.

I propose that the trade-goods should have their costs upgraded to at least what's going into it.  The linen clothing should at least cost the same as the 2 linen intermediate items that go into making their parts.
 
I understand the problem. Brocade needs silver and gold ingots, which're really expensive. The problem here is that we can't divide the item in pieces, to be used for multiple items.
Besides I don't want people to sell intermediates for huge profits or tradegoods for insane amounts.

I propose that the trade-goods should have their costs upgraded to at least what's going into it.  The linen clothing should at least cost the same as the 2 linen intermediate items that go into making their parts.
That's what I'm going to do.
 
Quintillius 说:
I understand the problem. Brocade needs silver and gold ingots, which're really expensive. The problem here is that we can't divide the item in pieces, to be used for multiple items.
Besides I don't want people to sell intermediates for huge profits or tradegoods for insane amounts.

I propose that the trade-goods should have their costs upgraded to at least what's going into it.  The linen clothing should at least cost the same as the 2 linen intermediate items that go into making their parts.
That's what I'm going to do.

You are awesome!  Can't wait for 4.2.
 
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