Jhaerik said:Fun? Not so much.
Jhaerik said:Cause we all know, when you walk around in real life, you leave little colored arrows wherever you go.
Jhaerik said:Marnid: Borcha?!? Haven't we been this way before?
...
Borcha: Well, I've been following these arrows for a few hours now.
Marnid: Borcha..... *sigh Your an Idiot.
svart said:My suggestion :
Hero's party footprints will require a lower skill to identify, and once identified will be colored regardless of hour to easily notice
A skill of 2/3 would be good for that imo.
SirCarcass said:It might be better to remove them entirely once the skill reaches a certain point. A skilled tracker would most likely recognize his own tracks (or take pains to not make any in the first place) and would ignore them when looking for others, while a novice tracker would be confused.
Kamamura said:I would leave it as it is. In real tracking, the own tracks represent a problem. Also, it's consistent and at least it provides a bit of challenge (=you have to think, at least a little).
Modern games suffer from being too much conveniet, I think. One action button for everything, limited array of possibilites, often impossible to die or get stuck, etc. Take the latest example, Fahrenheit (Indigo Prophecy). The game virtually plays by itself, requiring very little thought process.