Trackless Party Step.

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Its is just me or seeing you own tracks on the map is completely unessisary? I'm assuming that the PC is intelligent enough to remember where he was 5 hours ago.....
 
Yes, but without the necessary tracking skill you can confuse them with you own, which can be pretty funny when you see the tracks of a nice sized party only an hour away and follow them in circles.
 
I think it's fine because tracks are tracks, regardless of who they were left by. If you come upon your old tracks a day later, you could possibly know they were yours, but they would mess with other peoples' tracks. So the clutter basically mimics the confusion of picking out a certain group of tracks from an area your army has trampled up and down.
 
How is confusion a good thing in a single player game? Realistic? Sure. Fun? Not so much. Heck if you want, add it as an option worth a whopping 1% difficulty or something.
 
Cut it out, you two. :evil:

I never thought about it myself ... but I agree that it does add unneeded clutter to the world map. :shrug:

Leave it or remove it ... not much difference to me.

Narcissus
 
I'll be good. :mrgreen:

Marnid: Borcha?!? Haven't we been this way before?

Borcha: I know what I'm doing.

Marnid: Sure....

Borcha: I'm telling you, I know what I'm doing.

Marnid: I'm sure your do, but haven't we passed that tree 3 times now?

Borcha: Marnid?

Marnid: Yes Borcha?

Borcha: Do you know that happens when a crossbow bolt meets padded cloth?

Marnid: Errrmmm....nooo...

Borcha: Care to find out?

Marnid: Ah, no. Tell me then, just what ARE you doing?

Borcha: Well, I've been following these arrows for a few hours now.

Marnid: Borcha..... *sigh Your an Idiot.
 
Jhaerik said:
Marnid: Borcha?!? Haven't we been this way before?

...

Borcha: Well, I've been following these arrows for a few hours now.

Marnid: Borcha..... *sigh Your an Idiot.

L :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: L

My suggestion :
Hero's party footprints will require a lower skill to identify, and once identified will be colored regardless of hour to easily notice

A skill of 2/3 would be good for that imo.
 
svart said:
My suggestion :
Hero's party footprints will require a lower skill to identify, and once identified will be colored regardless of hour to easily notice

A skill of 2/3 would be good for that imo.

It might be better to remove them entirely once the skill reaches a certain point. A skilled tracker would most likely recognize his own tracks (or take pains to not make any in the first place) and would ignore them when looking for others, while a novice tracker would be confused.
 
SirCarcass said:
It might be better to remove them entirely once the skill reaches a certain point. A skilled tracker would most likely recognize his own tracks (or take pains to not make any in the first place) and would ignore them when looking for others, while a novice tracker would be confused.

Just thought about the fact you still had tracks on the ground, covering tracks actually takes quite some time and would probably halve movement.
But gameplay side i think your suggestion is somewhat simpler and more convenient, unless anyone would actually have any use for their own tracks that is.
 
I would leave it as it is. In real tracking, the own tracks represent a problem. Also, it's consistent and at least it provides a bit of challenge (=you have to think, at least a little).

Modern games suffer from being too much conveniet, I think. One action button for everything, limited array of possibilites, often impossible to die or get stuck, etc. Take the latest example, Fahrenheit (Indigo Prophecy). The game virtually plays by itself, requiring very little thought process.
 
Kamamura said:
I would leave it as it is. In real tracking, the own tracks represent a problem. Also, it's consistent and at least it provides a bit of challenge (=you have to think, at least a little).

Modern games suffer from being too much conveniet, I think. One action button for everything, limited array of possibilites, often impossible to die or get stuck, etc. Take the latest example, Fahrenheit (Indigo Prophecy). The game virtually plays by itself, requiring very little thought process.

This isn't a tracking game, it just clatters the screen with your own tracks, and making tracking a lot less desirable skill.
The idea wasn't to remove your tracks all together, but remove tracks you know are yours from your screen (or my suggestion color them all in black or something), and identifying your tracks would require a lower skill level.
 
As of now, seeing your own tracks serves no purpose, but hopefully later your enemies will be able to follow tracks as well, which would give them a reason to exist.
 
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