Summary: If the name of the module ends with the string "Assets", .tpac files generated in this module will have incorrect paths pointing to the AssetSource.
How to Reproduce: Create a module with a modules name ending with "Assets".
Using the editor's Resource Browser, import an asset into the module.
Specific Tool: N/A
Media: N/A
Computer Specs: Tested on multiple computers
Extra: This is a problem if at some point the RDC files for the module need to be generated (Which is common if collaborative version control is used). If the path to the AssetSource is incorrect, the game will not be able to generate the RDC.
Example: The bug will cause the path in the .tpac to be
Modules/ShokuhoAssetSources/Assets/items/armors/head/sho_haribachi_kabuto_1/sho_haribachi_kabuto_1.fbx
instead of the correct:
Modules/ShokuhoAssets/AssetSources/items/armors/head/sho_haribachi_kabuto_1/sho_haribachi_kabuto_1.fbx
How to Reproduce: Create a module with a modules name ending with "Assets".
Using the editor's Resource Browser, import an asset into the module.
Specific Tool: N/A
Media: N/A
Computer Specs: Tested on multiple computers
Extra: This is a problem if at some point the RDC files for the module need to be generated (Which is common if collaborative version control is used). If the path to the AssetSource is incorrect, the game will not be able to generate the RDC.
Example: The bug will cause the path in the .tpac to be
Modules/ShokuhoAssetSources/Assets/items/armors/head/sho_haribachi_kabuto_1/sho_haribachi_kabuto_1.fbx
instead of the correct:
Modules/ShokuhoAssets/AssetSources/items/armors/head/sho_haribachi_kabuto_1/sho_haribachi_kabuto_1.fbx
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