Little Raven
Recruit
First of all, my obligatory praise for the game. It rocks. I already registered, but finish this and I'll buy it again.
Also, forgive me if I'm treading over paved ground. I've tried to find and read all the 'read this first' stuff, but I may have missed some.
Now, a couple of notes about towns.
Also, forgive me if I'm treading over paved ground. I've tried to find and read all the 'read this first' stuff, but I may have missed some.
Now, a couple of notes about towns.
- Save yourself some work and don't bother designing maps for towns. Put up a nice portrait of a town along with your menu of where you want to go and call it good. Lose the Zendar map. Making the town into a level doesn't really add anything to the game....it's just time spent running around. Sea Dogs vs. Pirates really showed how the menu is superior. If for some reason you have to have back alleys or the like to do future quests, just make that a menu item.
- Right now, only Zendar seems to have a slave merchant. Now, I don't think every town should have one, but some others definitely should. (Like the salt mines. ) Also, some towns should have bounty officers, who will pay you well but only for prisoners of the opposing side.
- There seems to be only one arena. Again, not every town should have one, but there ought to be 3 or 4 around the map. And each one should have a different flavor. For instance, the arena at Zendar can become a real shoddy affair, with low wooden walls and rusted (but effective) equipment. But it should also have no entry fee. Other arenas (maybe in the nations capitals) should be bigger, grander affairs with bigger prizes but more skilled opponents and perhaps a stiff entry fee. Or maybe you have to become a champion at lower level arenas before you can fight in the big ones. It would be nice if there were a few more career options as a gladiator.