Towns deter bandits/enemies/factions.

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Roady

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I used the search function and checked the suggestion sticky and didn't see this idea posted :cool:

As I ride around the travel map, I pick up pursuing banits & marauders, and if I ride through a town (not into), they'll follow me right through.

I would think that towns would have some beef with bandits,etc and have defenses against them, so bandits,etc would avoid travelling within a certain range of towns or risk triggering the town's militia against them.
 
Yes. Town's have no militia or guards. You can even enter enemy town's easily. This side of the game is open to lot of improvements.
 
Well, they have no visible militia. When you get the bandit quest from the merchant IIRC he says something about the militia not being able to do anything. So the towns have crappy militias.
 
Seeing as how noone tries to stop you from entering a swadian town with your vaegir war party and even approaching their king while still wearing all your weapons, I don't think they'd bother too much about a few bandits.. :roll:
 
I've seen a few war parties pop out of a town and take off; not sure if they were visiting or spawned from the town, but I figure if the town has a militia, they aren't gonna leave the city unprotected to kill some troublesome bandits, however, if the bandits come to the militia (in range of town), the militia will accomodate them with a fight or scare them away and return to town.
 
If the bandits came close and got killed by milita the quest would be pointless because it would be too easy. All you'd have to do is lure the bandits through the town.

Actually, that's probably why there is no milita like that. It would be too easy to deal with quest battles like that.
 
Can 'O' Soup said:
If the bandits came close and got killed by milita the quest would be pointless because it would be too easy. All you'd have to do is lure the bandits through the town.

Actually, that's probably why there is no milita like that. It would be too easy to deal with quest battles like that.
If the bandits were scripted/coded poorly, otherwise they'd notice they're riding close to town and stop chasing you.
That exploit isn't hard to solve.
If bandits are within 10 units(or whatever) of town, they stop and turn tail.
 
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