towns and factions.

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BerserK

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Hello. I would like to make mod without any small towns and with only 2 factions which where in version 0.808. I want game map to look more like it is on version 0.808. Also would like to take off all the heroes walking around. With this new module system I don't know where to start, when I compile it it don't show me where is the mistake and I just simply don't know where is all the things what I want to change. Could someone please tell me where I need to make changes so this would work or if someone who in some way has module_system files with this changes contact me and put them to download.

I know there are many new things what I want to delete, but I played this new version 2 days and I am bored wit it. Its so easy to kill everyone (I put smartest AI and realistic dmg 1:1 and maximum battle size what my PC can hold - 50). Map is full of small villages and castles and thats ruining my fun to play it. Also money is something I don't have to worry about, my income from village gives me more that I can spent.

I remember that I played 3 months Native on 0.808 and then upgraded it with my own mod, it never got boring to me, so I would love if I could remake this in this new version.
 
I think you'd have to rewrite half the code in native to remove villages at this point, what with the way they're tied into all the economic stuff and the assignment of fiefs to lord npcs and that.

Not that it'd be really hard, but it'd take a long time.

Removing the towns and villages and all their merchants would be easy, that's all in module_parties_py, module_scenes.py, and module_troops.py, and you can pretty much comment them out, 'cause the code hardly ever mentions them specifically, it usually always references them through loops (which is good for you).

But after that you need to start fixing up the first script in module_scripts.py, where it definitely DOES mention specific towns that you may want to get rid of, and then there's an awful lot of code everywhere else (like game_menus and simple_triggers) that has to do with villages and stuff related to 'em that you'd have to rearrange somehow to fit.

Its a lot of work.

I think it'd be a LOT easier to graft new things from the New Native that you like on to an older copy of the Native Code from before it had villages and all that economic stuff, then you wouldn't be wondering WHERE something was broken without a clue, at least..
 
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