Town walkers with daily schedules and other TES stuff

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Any situation can be stored by encoding agent states, and I don't foresee other agent activities for the moment, except some kind of a battle, like guards clamping down on random thievery, or fighting off intruders like vampires, or chasing you for some offense.
I'm afraid there won't be new animations like blacksmiths working at a forge or at a tannery, but if there are, those states can be stored as well.
 
First of all you should make all of town walker characters as troops of their own. Here's the whole list of Whiterun NPCs in Skyrim:
Clan Battle-Born:
Alfhild Battle-Born
Bergritte Battle-Born
Idolaf Battle-Born
Jon Battle-Born
Lars Battle-Born
Olfrid Battle-Born

Clan Gray-Mane:
Eorlund Gray-Mane
Fralia Gray-Mane
Olfina Gray-Mane
Thorald Gray-Mane
Vignar Gray-Mane

The Companions:
Aela the Huntress
Athis
Brill
Farkas
Kodlak Whitemane
Njada Stonearm
Ria
Skjor
Torvar
Vignar Gray-Mane
Vilkas

Dragonsreach
Farengar Secret-Fire
Irileth
Jarl Balgruuf the Greater
Proventus Avenicci
Lydia

Followers
Jenassa
Uthgerd the Unbroken

Merchants:
Adrianne Avenicci
Arcadia
Belethor
Carlotta Valentia
Eorlund Gray-Mane
Farengar Secret-Fire
Fralia Gray-Mane
Ulfberth War-Bear

Priests:
Acolyte Jenssen
Andurs
Danica Pure-Spring
Heimskr

Others:
Ahlam
Amren
Anoriath
Braith
Brenuin
Commander Caius
Dagny
Elrindir
Eimar (appears after Dampened Spirits)
Fianna
Frothar
Gerda
Hrongar
Hulda
Maurice Jondrelle
Mikael
Mila Valentia
Nazeem
Nelkir
Olava the Feeble
Saadia
Saffir
Sigurd
Sinmir
Skulvar Sable-Hilt
Tilma the Haggard
Ysolda

Second:You have to set all these characters a slot in module constants:for me is trp_slot_dynamic_town_walker

Third: make a script that removes all troops with "trp_slot_dynamic_town_walker" after a certain hour. In any case, sitting and such requires a much complex behaviour system, which would make a lifetime to integrate with so many troops.
 
That's not really helpful and that's not how you work with code. Please abstain from posting here.
 
MadVader 说:
I'm afraid there won't be new animations like blacksmiths working at a forge or at a tannery, but if there are, those states can be stored as well.
You might want to get in touch with Beobart and Bohemund. Bohemund is not only an impressive 3d artist, but is able to create animations as well. They are looking for somebody to set up a code framework for the troll bohemund created (animations are all done afaik), so you may be able to trade some work with them.
 
Thanks for the info! Not sure about trades, but that might work as well.
We'll see what can we (=Hypno) do on our own as well, and what other modders can share (like the PW guys).
 
Ah, Vader, if you know why the game refuses to set animations with more bones to agents, please speak up, that's the only thing preventing the cave trolls from getting finished. :razz:
(I am so embarassed right now, he-he-he)
 
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