Town auto-recruit : a weird and chaotic tool !

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Kelem

Knight
Hi all,

After few days being a King and testing the auto-recruit tools, here are some comments :
1- The recruiter : really nice idea, he seems to work correctly, though he tends to die quite often I think, at the moment, I tried to recruit 3 times using a recruiter, he died 3 times  :lol:.
2- The town auto-recruit : this feature seems a little bit weird, my capital is Wercherg, a Nord town, and sometimes I get Swadians, sometimes Sarranids, sometimes Khergits, few minutes ago, I noticed that I got several C6/H6 Khergits in my garnison :shock:. Though it seems interesting, personnaly, I prefer to upgrade my own units and to control these upgrades precisely, having several T5+ units poping from nowhere is a little bit perturbating, first. Secondly, it seems that other kings and lords use a lot this feature, defeated on monday, they come back on wednesday with full armies composed of several T5+ troops.

So, is it possible to desactivate totally this tool, for the player and the AI ? I like to protect and upgrade MY own units, I have no interest in getting fresh C7 Swadian knights poping from nowhere  :razz:. And btw, I like organized and homogeneous garnisons, now, I have a loooooot of different troops from different cultures. Well, ok, in real life it's cool, but in-game, I prefer to have Nords in Nord towns, Swadians in Swadian towns, and so on :smile:.
 
First off the AI and the Player are two entirely different matters. Its not the same code.

I guess it would be possible to make the Player code optional, but i havent had a look at it. If we have some free time, we might do it.
 
Duh 说:
First off the AI and the Player are two entirely different matters. Its not the same code.
Ok, but you probably modify something to obtain so huge and quick replenish of AI armies, isn't it ?
Usually in Native, largest armies have something like 350/400 troops, in this mod, I saw sometimes armies with 700+ troops. It seems weird if it's only linked to the renown bonus.
But the most boring, after defeating lords, they are back really quickly with large armies of 150/200+ troops, I don't remember of that in Native.
Few hours ago, 2 in-game days after defeating a pack of lords, some of them were back besieging one of my castle with a total of ~1000 men  :shock:.

I guess it would be possible to make the Player code optional, but i havent had a look at it. If we have some free time, we might do it.
I read quickly someone else on another htread suggesting that it should be nice to have more options, I agree sure ... but more work for you hey :grin:.
 
The town recruitment menu works like this:
Caba`drin 说:
This feature isn't one of my favorites from Custom Commander (it seems odd these troops popping up from nowhere, as compared to the more natural Diplomacy recruiter running around and gathering folks via the Constable), but it works like so:

Every 24 hours, every walled center gets checked for a recruitment plan. There is then a randomized chance to get various tiers of troops, with castles much more likely to get high level troops than towns. The number of each troops is also randomized, from a minimum of 2 or 3 and the highest tiers to a max of around 20 at the lowest tiers.

Regardless of the tier or the number, you always pay the same amount.
Caba`drin 说:
Now will recruit your kingdom's troops if you are a vassal of a kingdom, or will recruit your custom culture's troops if you have set your own culture once you are your own sovereign. If you have your own kingdom but haven't set a culture, it SHOULD recruit the troops of the fief's original faction.

You can manage this and turn it off, of course by removing money I believe.
 
Caba`drin 说:
The town recruitment menu works like this:
Caba`drin 说:
This feature isn't one of my favorites from Custom Commander (it seems odd these troops popping up from nowhere, as compared to the more natural Diplomacy recruiter running around and gathering folks via the Constable), but it works like so:

Every 24 hours, every walled center gets checked for a recruitment plan. There is then a randomized chance to get various tiers of troops, with castles much more likely to get high level troops than towns. The number of each troops is also randomized, from a minimum of 2 or 3 and the highest tiers to a max of around 20 at the lowest tiers.

Regardless of the tier or the number, you always pay the same amount.
Caba`drin 说:
Now will recruit your kingdom's troops if you are a vassal of a kingdom, or will recruit your custom culture's troops if you have set your own culture once you are your own sovereign. If you have your own kingdom but haven't set a culture, it SHOULD recruit the troops of the fief's original faction.

You can manage this and turn it off, of course by removing money I believe.

Lol exactly. Simply don't invest any money and nothing will happen as far as I know.
 
Caba`drin 说:
You can manage this and turn it off, of course by removing money I believe.
Yes sure, but I'm almost sure that even with 0 denar allowed to recruitement this town is still recruting some Swadian troops. I'll try to verify it during the next hours.

But btw, the main problem is about kings and lords of other nations, their armies grow really quickly, far quicker than in Native, I guess.
 
Yes, they do regenerate quickly.  On more than one occasion I have totally defeated some vile lord who manages to escape, only to fight him in only a day or two with a complete army.  What amazes me is the quality of the those quickly regenerated armies which always contain a good number of level 5-6 troops and at least one or two level 7 types. This must be the effect of the randomization Caba'drin mentions.  It would be one thing if they depleted a garrison to recreate an army, but this "spontaneous generation" of armies destroys the "suspension of disbelief".  OTOH, it does provide for a good challenge.  Perhaps all those prisoners I ransom don't end up in the mines or on galleys, but are bought from the ransom brokers by the AI lords.  :wink:
 
While I don't see defeated lords quickly pop up with huge armies, but I do see them running around with l7 troops 5 minutes later. I'm ~300+ days into the game and I have yet to get a single l7 troop. I've gone through about 20 l6 since I hit lvl 28. I only had 1 l6 troop pre-lvl 28.
 
Lords don't recruit recruits...heh...at least not all the time. They can draw from all of the reinforcement party templates. Which ones they get each reinforcement round is based on chance, but the number of times they get to make their "dice roll" for another reinforcement block is based upon their level of wealth. Their wealth comes from owning fiefs, and the type of fiefs that they own. (More wealth for castles and towns...a larger "target" party size for castles, etc)
 
Caba`drin 说:
Lords don't recruit recruits...heh...at least not all the time. They can draw from all of the reinforcement party templates. Which ones they get each reinforcement round is based on chance, but the number of times they get to make their "dice roll" for another reinforcement block is based upon their level of wealth. Their wealth comes from owning fiefs, and the type of fiefs that they own. (More wealth for castles and towns...a larger "target" party size for castles, etc)
Hmm, interesting, that may explain why enemy lords replenish their armies so quick, because I never raid fiefs. I don't like to decrease my reputation of future sources of recruitement :grin:.
It should be interesting to think about other ways to perturbate enemy lords recruitement :
- ask a vassal to do a blocus on an area, a blocus would mean attack enemy reinforcement parties, but not farmers and caravans, and no more raiding.
- enlist a patrol for the same goal.
- ask a recruiter to better pay these new recruits and recruit them :twisted:.

Next, I really would prefer to limit these recruitement to T3/T4 troops, T5+ units poping from nowhere is still weird, I think. At level 40, I only have few T7 troops, and most of them got after freeing T7 prisoners.

And finally, did you take a look at the savegame I posted in the bug & report thread about disappearing troops in castles ?
 
IDK about everyone else, but I wouldn't like to see the AI armies nerfed. They are no match for our human intelligence!

Just hold your position, throw your axes, etc, and when they're about 6-10ft away, CHAAAAAARRRGEE!!!!!!!!!!!!!!!!
Murder ensues :grin:
 
When they are closing tell your cavalry to outflank them. This will tie their forces and the bloodbath will go on.
 
So I'm not that smart... everyone does it! Hahahahahahaha!

In a 700x800 battle I only lost 37 soldiers... I mean, I only lost 11 soldiers, my allies lost the another 26 soldiers!

The same formula... Hold your position, shoot with all you got, flank with the cavalry and CHAAAAAAAAARGE at the very last moment! Bloodbath!
 
It would be interesting if the AI had noticbly different fighting styles. Maybe not each individual lord, but each faction has a different play style or general tactic. I, too, find my self using the Hold, Cavalry Charge, Main Charge tactic too often with very few losses. This is especially true with my T5 and T6 vaegir archers behind my infantry line...
 
Yeah... after sometime is very easy crush the enemy. With allies in your side your casulty will be very low.
The problem is the AI... they charge agaisnt you to soon and split they army. At the time you start to fight the infantry, they cavalry already had been vanquished. Also they blend the archers and infantry and rush all together, making then a very easy target.
 
Ruler of Calradia 说:
just change your faction culture for nords if wan`t nord troops and so on. Works for me
how do you do this??
im having the same problem all i have is swadian troops even tho im one of the Nords  :mad:
 
PotatoCat 说:
Ruler of Calradia 说:
just change your faction culture for nords if wan`t nord troops and so on. Works for me
how do you do this??
im having the same problem all i have is swadian troops even tho im one of the Nords  :mad:

Go talk to your chancellor..
 
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