

Maybe this was all just scripted? Maybe that´s why the development took so long?If we look back at our beloved 2016 videos; the one about the defense, the bots fill the gap before the footbridge goes down.

It is truly perplexing that this does not work as it should, at this stage of development.
If we look back at our beloved 2016 videos; the one about the defense, the bots fill the gap before the footbridge goes down. In the attack video, do not
The AI team will surely be working their asses off, however my impression is that as the months go by, the AI turns out to be ... let's say "less lucid". I usually play in Challenging SP and the trolling that you can carry out with the AI in a 1vs1 is awful. With the new patch, I'm sorry to say ... I do not see a significant improvement despite the intensive testing I've done; rather the opposite ... the same flaws and inconsistencies as always.
But... either they are having problems with the computational capacity/optimization balance, or I can't explain it to myself.
It wasn't something scripted (let's not go hitting with the hammer without a reason eitherMaybe this was all just scripted? Maybe that´s why the development took so long?
Like 4 years to get this video
The defenders at the gate are also really defending and not just standing there? What happened to this stuff?
For real, the siege from the videos looks "better" than any siege I´ve played in Bannerlord?
The tower in that video has a ramp not ladders, I think that's the reason it appears to work well.
But why was the AI able to defend the gate in 2016 but not in 2020? In my sieges I can just go behind them and kill them all most of the time.It wasn't something scripted (let's not go hitting with the hammer without a reason either); they had plenty of material back then:

I'm still on 1.4.2 but the ramp towers used against level 1 walls have generally always worked better. It's ladders which are the problem.True. Have you tried how they currently work in the game?
But why was the AI able to defend the gate in 2016 but not in 2020? In my sieges I can just go behind them and kill them all most of the time.
I don´t get it?
[...]
But... either they are having problems with the computational capacity/optimization balance, or I can't explain it to myself.
I'm still on 1.4.2 but the ramp towers used against level 1 walls have generally always worked better. It's ladders which are the problem.

All of that is true. The tower should be full before it starts moving.![]()
Well, a picture is worth a thousand words.
When the tower is moving, there is no one on it; this should not be so.
When the tower reaches the wall, there is no one on it; this should not be so.
When the attackers start to rise the ramp it is so late that the defenders have taken the tower and are practically outside the walls.
I don't see what works better... honestly.
