Total War: Warhammer

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jacobhinds 说:
I'd go so far as to say that Empire had the most depth out of any of the total war games, at least on the campaign.
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Stop memeing, the total war games have always had incredibly shallow campaign maps. Empire was the only one with visible trade that could be affected by the player other than "stand on a road". Nationalist rebels, different government systems, army replenishment that wasn't really lazy, meaningful techs and emergent factions never made an appearance in any other total war either.

Sure, the rest of the game is sort of broken, but they got the campaign map right for the most part.
 
Man, Empire would be so good if the AI could do things right

Even the Muskets of Honor mod for Knights of honor got the AI right
 
Ok, ok. One thing I remember really liking about Empire was the voice acting for the units.

What I do remember is the AI not expanding at all on hard in Empire. While in both Rome and Medieval the AI would build their own little empires. When I had just conquered all of Gaul as Rome, AI Greece had already expanded into ****ing Russia, and all sorts of shenanigans.

But I suppose that's an issue of AI retardation, not depth.
 
That's more because the ai in rome and mediaeval 2 spawned stacks out of thin air, and all the settlements they fought up to about turn 100 were rebels with tiny garrisons who couldn't fight back. If the greeks beat the dacians and thracians, there wasn't anything between them and the whole north of the map.

In empire a lot of the wars involved a lot of back-and-forth and scary cross-continent alliances, which is understandable given that a lot of them are one province minors who could support entire stacks. Playing as some of those minors was nearly impossible for the player, though.
 
I'm also really curious how they'll manage the combat animations. Rome 2 has only so many unit variants and even then they couldn't make different animations for axe troops. Saying that, they probably won't manage at all.
 
Overlord- 说:
I'm also really curious how they'll manage the combat animations. Rome 2 has only so many unit variants and even then they couldn't make different animations for axe troops. Saying that, they probably won't manage at all.
They'll probably bash all troops into groups sharing the same animations.
Polearm units
One hand & shield
two hands
mounted
ect
 
Did I read it here or somewhere else that in Rome 2, they had like 6 skeletons (I suppose that's human, canine, horse, elephant, bird and... Camels, maybe?) for animating, but for Warhammer, they're planning about 26? Might have been on TWC.
 
Comrade Temuzu 说:
Did I read it here or somewhere else that in Rome 2, they had like 6 skeletons (I suppose that's human, canine, horse, elephant, bird and... Camels, maybe?) for animating, but for Warhammer, they're planning about 26? Might have been on TWC.
Beastmen confirmed.
 
Comrade Temuzu 说:
Did I read it here or somewhere else that in Rome 2, they had like 6 skeletons (I suppose that's human, canine, horse, elephant, bird and... Camels, maybe?) for animating, but for Warhammer, they're planning about 26? Might have been on TWC.

It got mentioned on that TWC link someone posted. Anyway I can imagine they'll just end up putting similar/congruent combat animations on different skeletons. They would have to really simplify combat if that wasn't the case.
 
jacobhinds 说:
That's more because the ai in rome and mediaeval 2 spawned stacks out of thin air,
That depends on the difficulty. I try to play on hard, instead of very hard for that very reason. On hard the unit spawn is very reasonable. You can keep track of enemy armies and strategize around it, without having the AI spawn a full stack out of its arse.

Iirc, Empire has full stack spawning as well, also depending on the difficulty, like all the Total Wars.

and all the settlements they fought up to about turn 100 were rebels with tiny garrisons who couldn't fight back. If the greeks beat the dacians and thracians, there wasn't anything between them and the whole north of the map.
Dude, I swear the AI in Rome/Medieval is always going for the campaign objectives, and one of the AI factions actually succeeds, if the player does too long to complete his objectives. The AI works towards its objectives, which just doesn't happen in Empire.

I'll post screens of my campaigns as Carthage, where AI Seleucids controls the entire Middle East. And one where the AI Greeks controls half the map. I made the mistake of playing on very hard. Expanding was a struggle for me, so the AI had a field trip with that one.
 
I like the idea of a fantasy setting but I dislike Warhammer. It just feels to me like a Battle universe thrown together in 30 minutes with no real plot besides "WAR!!" They should have made LOTR instead of Warhammer. It has a lot bigger fanbase and the whole universe is more detailed.
 
GERRY 说:
but I dislike Warhammer. It just feels to me like a Battle universe thrown together in 30 minutes with no real plot besides "WAR!!"
:lol:
You clearly know nothing of Warhammer.
There literally TON of plot contents including books, novels and so on.
The Warhammer 40k has even movies.
I would be mad at you but you're GERRY.
Being an idiotic ignorant ogre is just part of you.

Also Tolkien died before really expanding his universe.
Warhammer is still ever expanding.
 
Flin Flon 说:
Iirc, Empire has full stack spawning as well, also depending on the difficulty, like all the Total Wars.

CA insisted that the AI doesn't stack spawn in Empire or later games, and I vaguely remember a thread where someone confirmed it. Sure, it still cheats out of its arse and gets extra recruitment slots and whatnot, but stacks don't just materialise in the wilderness as part of a script. I found that most of the "cheating" in Empire was from the umpteen million states having the player as a military target. On Very Hard, even your allies can declare war on you if some circumstances.
 
GERRY 说:
I like the idea of a fantasy setting but I dislike Warhammer. It just feels to me like a Battle universe thrown together in 30 minutes with no real plot besides "WAR!!" They should have made LOTR instead of Warhammer. It has a lot bigger fanbase and the whole universe is more detailed.
So it's bad that they picked a very detail setting that's incredibly popular & has been translated into different media for decades (novels, computer games, publications such as Mordheim's Town Cryer, expansions for the game like 'Storm of Chaos')? It's also bad that for their series, which is called TOTAL WAR, they went for a setting that is all about WAR and big battles? How peculiar.

Warhammer is 32 years old, it's still going, still being expanded.
 
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