Total War: Warhammer

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I hope that's planned over 10-12 years or something, because I'd like some of my history fix in between.
 
I don't know of any gaming company that's planned more than a development cycle or two ahead of time, so I doubt it. It's also within the realm of possibility that CA goes into the same haitus they had between Medieval II and Empire, where they go back to their roots and churn out shovelware.
 
Well the announcement trailer already has 2 million views while both the announcement and launch trailer for Rome 2 have significantly less (600k and 480k) which was the most hyped up TW game(?) and it also has 10x more likes than dislikes. These numbers might not mean much but it does give you a general idea of people's interest in this TW installment.

And as far as I know their business plan is to make 3 standalone games which I assume will feature their own mini-campaigns and it has been confirmed that each one will expand the map so in the end you will have the entirety of the Old world (maybe more?) to play on. And of course this is also a goldmine for DLCs so I don't think they'll pass up the opportunity to shove DLC down your throat but luckily they can't really copy paste models/textures/animations this time as the races and factions are so diverse so maybe we might get DLCs which aren't basically copy pastes of another faction and are actually worth it's price? As they've stated that they currently have 24 model skeletons for the first game as opposed to Attila's and Rome 2's 6.

I personally think that the Warhammer setting is a perfect fit for a total war game as it's one of the few settings where being at war at all times makes some actual sense. I find that warhammer suits total war as much as ASoIaF suits CK2. I really hope they can do the IP justice. I think having 3 planned games might be a good idea as then they have the time to flesh out each race and faction and hopefully also fix the majority of the issues with the 1st game when they release the 2nd game and so on.
 
Simultaneously they are developing some other games and I don't really know why. Do they have to keep their fans interested with these minigames? In my opinion they should just work on their new Warhammer game keeping their fans interested there with trailers, developement blogs and stuff.
 
I don't care about different platforms because I don't need CA games on my tablet. So I think they need money (like everyone).
 
I just hope the Ui is the same as Empire and not the recent two titles.Empire had more depth than Rome 2. Haven't played Atilla but the Ui looks exactly the same on that. Heres hoping  :ohdear:
 
jacobhinds 说:
Archi the great 说:
Empire had more depth than Rome 2.

I'd go so far as to say that Empire had the most depth out of any of the total war games, at least on the campaign.
I think M2 would take that title. What does Empire have over M2? I know that M2 had merchants and raiding (I cant recall any raiding in Empire).
 
Medieval 2 was far too vague and bland on the campaign map. Trade agreements were meaningless because everyone let you have them, and the diplomatic options were also kind of pointless given how floaty alliances were. What annoys me the most however is how almost the entire map is grey rebels that don't interact with anything, they just sit there to be conquered.

In Empire you could actually see what was being traded to where and make proper decisions about which trade routes to blockade. Despite several gamebreaking bugs I've played way further into campaigns in Empire than Medieval 2, despite the fact that I've owned the latter since it's release. There was so much more to worry about in the lategame than in Medieval 2, or for that matter, Napoleon or Shogun.

I don't understand why, after Rome II came out, everyone started praising Medieval 2. Go back a few years and everyone was complaining about how bland and unbalanced it was. The battles were a clunky (by design, according to the code) step down from Rome 1, and the campaign was a boring slog through 500 years of apathetically represented history. Some of the mods were pretty cool (played a lot of Broken Crescent; makuria str0nk). but I haven't played it properly since ~2010.
 
Yeah, to me the only thing making Medieval 2 interesting over Rome is the mods. To add to the above, the lack of variety in units made it so dull for me to play, just like Shogun 2. Empire on the other hand isn't an interesting time period for me.

So yeah, if I wanted a vanilla TW experience I would still go back to Rome, though admittedly there's little reason to do that now that EB2 is a thing. :razz:
 
If anyone is interested, this is a pretty good thread to follow most of the released information.

http://forums.totalwar.com/showthread.php/155046-TW-Warhammer-Information-from-CA
 
Back in the days before THQ hit the ****ter, most Warhammer mods got hit hard if there were other IP things still in the mod, I believe. Or at least that was one of the bigger reasons.

Can't remember exactly the reason, but I do remember there was some weirdness with their protectiveness with non-TC mods that added GW stuff into them.
 
there are no plans to support modding
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