Torturer bug when waking the prisoner up.

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gestube

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So I was torturing some pagans for the lulz(and I don't really know what is the point of torturing, so I was also exploring that), and as I tortured the poor sod, he passed out. I ordered the torturer to wake him up, but then the torturer says "Wooosh!", but nothing happens. I can't progress, pressing left click won't work. And it isn't freezing, as the portrait of torturer continues moving.

Does this only happen to me? I currently am on a Royal Campaign controlling Gwynedd.
 
its a bug. Next time if the dude falls down you will need to wait a few hours/days for him to heal up. You can see the prisoner health on your garrison screen.

Btw you can post bugs like this in the support forum

Devs: dialog with the issue

插入代码块:
  [anyone,"torture_menu6b", [
      (agent_get_slot, ":basic_stamina", "$temp2", slot_agent_fatiga),
      (store_skill_level, ":player_wound", "skl_wound_treatment", "trp_player"),
      (store_skill_level, ":first_aid", "skl_first_aid", "trp_player"),
      (store_add, ":wt_max", ":player_wound", ":first_aid"),
      #		(assign, reg44, ":wt_max"),
      #		(display_message, "@max is {reg44}"),
      (val_max, ":wt_max", 1),
      (store_random_in_range, ":rand", 1, ":wt_max"),
      (val_add, ":basic_stamina", ":rand"),
      (val_max, ":basic_stamina", 1),
      #		(assign, reg33, ":basic_stamina"),
      #		(display_message, "@Stamina is {reg33}"),
      (agent_set_slot, "$temp2", slot_agent_fatiga, ":basic_stamina"),
      (troop_set_health, "$temp", ":basic_stamina"),
      (play_sound,"snd_water")],"Whoooosh!!!!!!!!","torture_menu6c",[]],
  
  [anyone,"torture_menu6c", [
      (agent_get_slot, ":basic_stamina", "$temp2", slot_agent_fatiga),
      (lt, ":basic_stamina", 15),],"Looks like he's alive, but he needs to recover a little bit for further conversations.","torture_pretalk",[]],
 
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