[Tool] BannerlordDataTools - [0.0.63.2b]

Users who are viewing this thread

le9YXoy.png


What Is BDT?​

Bannerlord Data Tools is a unofficial open source modding toolset, based on Unity3D Editor. That contains special editors for all most important moddeable data in Mount&Blade: Bannerlord.

How does it work?​

Toolset can import .XML data, and convert it to special assets (unity scriptable objects). Load .XML data by one click and modify it, including they links and dependencies, easily manipulate with different assets types i.e. copy, edit, create, configure, assign and share between modules.Provides lots of features and tools in comfortable visual environment.

What is the goal of this project?​

The main goal is speedup the development procces and make it more comfortable and easy, for each modder. This tool give a possibility to have a project with the moddable data, this facilite the managing of modding procces, and intersection and sharing of data resources happens in one place.


Latest version: 0.0.63.2b -- 18 February 2022

Bannerlord version compatibility: v1.1.0

Project & Documentation:
Repository:
Nexus:

Discord Server: https://discord.gg/Fz7GQA6C9K


Preview

- Cultures Editor
E6y5vVo.png

p3r9LYf.png

Vw1uFLk.png

N2rx6bP.png
4BHgXqM.png
- Kingdoms Editor
rFkNgrA.png
- Factions Editor
edDwvI6.png
- Settlements Editor

8YZ0pSk.png

hPx3e6m.png

bRnPeaS.png

gZieZ7R.png

- NPCCharacters/Heroes Editor
JKTLeNT.png

7RgiUbx.png
oOQeHo0.png

HWtA9U4.png

7nwvToc.png

qawJvBt.png

- Items Editor
gpTNdjh.png

uwPU35h.png

ZmtrqMY.png

xENoTmA.png

IM3924R.png
- Equipments Editor
Uys0OPg.png

wDcOc0g.png

- Party Templates Editor
tdlAisf.png

- Translations Data Editor
PzQAV1s.png

6U4MliL.png

- Banners Editor

DG1DG0R.png
- Family Tree nodes Editor
HnPMxMo.png

edVHoHk.png
- WorldPositions Editor
XOxjJkI.png

cgBRtX6.png
XlS39CH.png
- Assets Browser
OpBGatV.png

aVbkW31.png

d2VdjpU.png

gw3YBb8.png
 
Last edited:
Message to community:
Hello, dear community, I'm Mark, 28 years old, Technical Artist from Ukraine.
I have been a fan of this series for 14 years, and I always believed that large-scale wars are in the past, these are the stories of our grandfathers about WW2. I never thought that my grandfather's stories would come true before my very eyes. But the reality is that Russian invaders have invaded my democratic home, destroying freedom and all life. Those atrocities that they are doing cannot go unnoticed by the world community, murder, rape, torture. They are like hordes from the Middle Ages, killing everyone and stealing everything. Our army is giving a worthy rebuff, counterattacking and victory will be ours. That's just all the victims can not be returned.

Therefore, I urge you to help my country. By doing so, you will support the further development of this project.


This message remained here for the duration of the russian aggression.
 
ChangeLog:
0.0.63.2b (latest version)
- Removed deprecated basic_mercenary_toop & steward attributes from cultures data
- Added banner_bearer_replacement_weapons attributes and relative editor to cultures data
- Minor fixes and adaptations

0.0.63.1b
- Fixed error with civilian attribute in EquipmentRosters

0.0.63b
- Optimized the memory & GC lacks at importing files, laterally improved it in 10+ times, now the import process takes a coupe of minutes, instead hours.
- Updated to compatibility with Bannerlord version 1.1.0
- Translation updates
- Fixes & adaptations
- Visual improvements

0.0.58.1b
- fixed native dependencies import for new types

0.0.58b
- Bannerlord e1.8.0 Compatibility
- asset editors updates
- optimized the importing data process, now it takes less time
- module creation
- export and manage SubModule.xml
- Faction <-> Kingdom relationships editor
- lot of fixes

0.0.57b
- added selectable XML export, in Export Settings
- added visual improvements to WorldPositionEditor, now you can show production & names
- added SDF texture generator (for worldmap_wave_map texture)
- minor fixes & adaptations

0.0.56b
- fixed settlements export, now is taking in account the Icon Capsules
- added functions to find a center for Icon Capsules according new settlements positions at export
- minor fixes at kingdom exporting

0.0.55.10b
- fixed equipment rosters export issues

0.0.55.9b
- multiple folders import support

0.0.55.8b
- fixed settlement "type" attribute at export it to incorrect node

0.0.55.7b
- custom world map scene support

0.0.55.6b
- ignore attributes with zero value at export, for NPC body/max_body properties
- ignore traits at export if NPC is not 18+

0.0.55.5b
- minor fixes (null references)

0.0.55.4b
- Family tree node x,y reset at hero copy
- improved .xscene exporting process
- display only exported .xml files, at export options

0.0.55.3b
- fix hero asset, assign destination module id at copy

0.0.55.1b
- fixed refresh issues

0.0.55b
- fixed missed attributes (character templates) and its editors for Culture asset
- refresh modules data base improved
- Import Options, asset types selector
- minor fixes

0.0.54.2b
- Culture nodes exporting order & xml output name issues
- Added version and compatibility info to BDT settings window

0.0.54b
- First release
 
Last edited:
What can I say...you've just done, once more, a huge service to all of us, fans. Your tool is by far the most anticipated thing in Bannerlord in my opinion - especially because you are offering the bit TW didn't include in their modding tools, which I was expecting to be honest - this not a criticism, dear devs!
I can't thank you enough for releasing this, the possibilities will be endless and creating major overhauls should be much easier from now on.
I'm so impressed man...congratulations and thank you very, very much!

PS: Naturally I am very sorry about the war situation - I have a couple of Ukrainian colleagues as well, and can kind of understand what you are going through. Here hoping you and family are safe, and that this comes to an end as soon as possible.
 
Thanks, appreciate your support especially now.

About the tools, now the thing is in bug searching. To this i need community help.
Remember, make backups, of your ../ModuleData/ & .xscene file.
 
0.0.56b Update
- fixed settlements export, now is taking in account the Icon Capsules
- added functions to find a center for Icon Capsules according new settlements positions at export
- minor fixes at kingdom exporting

Added change log to this Thread.
 
0.0.57b Update
- added selectable XML export, in Export Settings
ZiFSl0x.png
- added visual improvements to WorldPositionEditor, now you can show production & names
map_icons_names.gif
- added SDF texture generator (for worldmap_wave_map texture)
hBLfL4j.png

ehllZNc.png
- minor fixes & adaptations
 
0.0.58b Update

- Bannerlord e1.8.0 Compatibility
- asset editors updates
- optimized the importing data process, now it takes less time
- module creation
- export and manage SubModule.xml
- Faction <-> Kingdom relationships editor
- lot of fixes

5fmhTBD.png
 
0.0.63b Update
- Optimized the memory & GC lacks at importing files, laterally improved it in 10+ times, now the import process takes a coupe of minutes, instead hours.
- Updated to compatibility with Bannerlord version 1.1.0
- Translation updates
- Fixes & adaptations
- Visual improvements
 
Last edited:
0.0.63.1b Update
- Fixed error with civilian attribute in EquipmentRosters

0.0.63.2b Update
- Removed deprecated basic_mercenary_toop & steward attributes from cultures data
- Added banner_bearer_replacement_weapons attributes and relative editor to cultures data
- Minor fixes and adaptations
 
Back
Top Bottom