Boar Champion
Recruit
My army is way too powerful for looters, but not nearly powerful enough to take a settlement.
What should I do now?
What should I do now?
That sounds like bugusing, shattering the immersion.The developer added the ability to capture the first fief, there is the easiest one without a siege, the fief immediately goes to you.
To do this, you need to find a siege and when the besiegers are attacked, you must attack the fief and it will immediately be yours.
Either wait for the fief to move back and forth and then there will be very few defenders in it, or stand in front of the fief during the siege and wait for the capture, if the capturing army is weaker, it will withdraw and the fief will be empty.
There is another way to reduce capture losses to almost zero, even if there are many defenders in the city.
THIS is a mechanic introduced by the developer, you can use any method that interests you.That sounds like bugusing, shattering the immersion.
I think he's describing something like this;That sounds like bugusing, shattering the immersion.
Sound awesome, but wouldn't that mean going into war with every faction on the world with no place to sell loot and constantly being hunted by armys way bigger than mine?If you don't like being subservient to a kingdom, become a bandit king: intercept and destroy caravans, eventually build up numbers by forming armies with parties lead by your companions, becoming a roving horde destroying everything in its path
You can take a fief if you really want to. Retreat all your troops in the siege battle and the infantry will come out and you can solo them with horse archery, then retreat and do it again until no infantry is left, then just put ranged in front of ladders and they shoot down the defenders. Downsides are: Take a long time to build siege camp with a small party, so enemies may come and attack you (not problem if you can just kill them) and garrison may attack you if your party is small, but again not a problem but boon if you can kill them easier in open battle.
I would say it's not a good idea strategically in any recent version (due to loyalty and security) but, it is possible if you also have some money, to pay for peace after you capture a fief, usually 200k is enough, but it can vary. You can even repeat this proses but the payment for peace can go up if you attack them again too soon. Or, you can do this to a rebel town instead. I would say just focusing on getting to rank 4 first and then starting a normal faction after taking a fief (or getting them as a vassal on the way) is a better idea, but people sometimes want to do it earlier or differently and it is possible.That's crazy! I must say that's some extremely skillful playing, I'd have neither thought of that nor dared to try it myself lol. Still, I gotta wonder if it's a good idea strategically since you'd need a large enough army to not only defend the acquisition but expand from there. I suppose. if you're wealthy enough, you could just buy peace with your neighbors (haven't tried for myself to determine viability) and go from there, though...
I might want to try this at some point in the future, especially with a character based around combat skills rather than leading armies... talk about quality over quantity lol.
Yeah, my gut tells me the safest path is likely the smartest, but not necessarily the most efficient. After all, especially with hard games like Bannerlord, I'm most inclined to take whatever my brain considers the safest path and treat it as the smartest. Like, spend 5-10 years as a free merchant making money without really risking my life or person even though you could probably make just as much money in 1 year as a successful mercenary because it's safer and requires less skill or courage from me. Then, if I want to start a faction, join whoever looks weak enough that I could make a difference without turning them into a superpower but solid enough that I'm not competing with homeless nobles for a section of Calradia, and then spending years ignoring whatever's going on in my faction stacking high quality troops and grinding a nest egg before seceding and declaring myself a country. It's my natural inclination but I'm not so conceded as to think it's necessarily the smartest way to go lol, just likely a lot safer than trying to go for broke as a free agent and risking being the enemy of the world when you're only a one-city potentate with more guts than glory.I would say it's not a good idea strategically in any recent version (due to loyalty and security) but, it is possible if you also have some money, to pay for peace after you capture a fief, usually 200k is enough, but it can vary. You can even repeat this proses but the payment for peace can go up if you attack them again too soon. Or, you can do this to a rebel town instead. I would say just focusing on getting to rank 4 first and then starting a normal faction after taking a fief (or getting them as a vassal on the way) is a better idea, but people sometimes want to do it earlier or differently and it is possible.
Looters are pretty toughAlso, if you use mods, install "No Bandits No Cry" mod. You can adjust the number of bandits, so your development is faster and more loot.
And looters are pretty much harmless, you can attract them following you, and they go only a few man at times against your troops, who can easily defeat them, if you have some bowmen.
Not my experience. Even caravans defeat looter parties 3 x bigger.Looters are pretty tough