Limiting classes also limits tactics. Balancing the classes is preferable in every way.
Not really. The horseman has to have a really long lance to play the reach game, otherwise the inf always manages to rear his horse with ease.but in 1v1 duels infantry almost never stands a chance unless the cav either doesn't know what he's doing or the footman's range is vastly superior to the horseman's
I guess you would be a bit dazed when horse gets killed under you and you roll on the ground about 3-5 meters.Because you got hit and he just got dismounted, you have much more control when you're not dazed from a hard impact.and can land relatively safely.
If you do nothing to land safely and go in headfirst, sure, but the reality is that more often than not you can group up on the way down and land just fine.I guess you would be a bit dazed when horse gets killed under you and you roll on the ground about 3-5 meters.
It might seem like a joke if you never saw people falling from horses or getting rammed by the said horse to know the difference. Here, this might enrich you:I thought this was joke comment until I read who wrote it...
Not all cav units do. The horseman can easily gallop out of danger as well, don't see how trying to stab their horse in the back helps much.Not really. The horseman has to have a really long lance to play the reach game, otherwise the inf always manages to rear his horse with ease.
It might seem like a joke if you never saw people falling from horses or getting rammed by the said horse to know the difference. Here, this might enrich you:
I was for the friendly bumps since forever. The friendly inf is way too oblivious for friendly cavalry atm and it's detrimental for both. For inf because it discourages teamplay, for cav because it increases chances of teamkilling since inf is so happy to spin around in the melee instead of trying to work with cav and position himself the way that the enemy gets bumped/stabbed.Okay I see where you are coming from, but then again, we come back to old dilemma. Realism or balance. It's currently pretty unfair to actually punish a player who just lost his horse because he can land further from guy who downed him and block immediately when he stops rolling.
I might be okay be with this if there was a friendly bumb so lone inf man wouldn't be always on the losing end when cav knocks him over and his friends just stand there and end him. Or just give inf same chance to block as downed cav.
I play as cav pretty much all the time. It works very well for skirmish against pubs who run all over the place and gets stomped by 4 cavs, but against a coordinated group, it doesn't really stand a chance. Experienced archers and spearmen pretty much own me with their tactical awareness and excellent shots (I have never been able to frontally charge any of them without failing). I have also matched with some very elite teams, and they generally have only 1 cav on their team, even with cav strong nations like vlandia. They seem to focus far more on a coordinated infantry/archer composition. Hell, there has been multiple times where I have been one shotted by archers/javelins as a Vlandian Knight with 50 armor.
Cav can kill noobs but cav-spam against anyone with a bit of cohesion/awareness is pretty much a guaranteed fail. It's just harder to get better at infantry/archer compared to cavalry, but it certainly doesn't mean their potential is less. I suggest against putting limits on classes. I have played cav only since Warband, and I know many that have done so too. I just don't find infantry and archer combat that interesting. We each specialize in our own area, whether infantry, cav, or archer and forcing people to pick some other class just doesn't work well.
In 1v1 situations, cav also don't stand a chance against either infantry or archer if the skill levels are the same. Infantries and archers are just more mobile and can easily maneuver out of the reaches of the lance, not to mention that archers have arrows capable of disrupting an attack and infantries also have javelins/spears that are excellent for anti-cav.
I think they can't get a working cavalry A.I. and so they overcompensate with the numbers. But when you get into multiplayer, it is disastrous. The most viable strategy I've found is to play cav, hold your A.I. in reserve, and just mess with the A.I. as a player and use your other reserve cav as your many lives. This makes for a boring drawn out game. I thought I'd just get toxicity if I lobby'd for better spear-cav damage or mechanics, but I guess I'm not alone... They should be losing all momentum when they charge head on and there should almost always be a free hit involved. Cavalry should never charge infantry head on and be successful.
I don't think they will look into mp in EA period while most of the players focusing on singleplayer (sadly)
This.I play as cav pretty much all the time. It works very well for skirmish against pubs who run all over the place and gets stomped by 4 cavs, but against a coordinated group, it doesn't really stand a chance. Experienced archers and spearmen pretty much own me with their tactical awareness and excellent shots (I have never been able to frontally charge any of them without failing). I have also matched with some very elite teams, and they generally have only 1 cav on their team, even with cav strong nations like vlandia. They seem to focus far more on a coordinated infantry/archer composition. Hell, there has been multiple times where I have been one shotted by archers/javelins as a Vlandian Knight with 50 armor.
Cav can kill noobs but cav-spam against anyone with a bit of cohesion/awareness is pretty much a guaranteed fail. It's just harder to get better at infantry/archer compared to cavalry, but it certainly doesn't mean their potential is less. I suggest against putting limits on classes. I have played cav only since Warband, and I know many that have done so too. I just don't find infantry and archer combat that interesting. We each specialize in our own area, whether infantry, cav, or archer and forcing people to pick some other class just doesn't work well.
In 1v1 situations, cav also don't stand a chance against either infantry or archer if the skill levels are the same. Infantries and archers are just more mobile and can easily maneuver out of the reaches of the lance, not to mention that archers have arrows capable of disrupting an attack and infantries also have javelins/spears that are excellent for anti-cav.
Regarding Captain Mode.On smaller individual engagements spears can counter cav just fine but with formation combat in Singleplayer and Captain mode it's a different story. ...
Friendly fire and friendly bump would fix that. No need to limit anything.Defending the last flag on siege is a 2 hander and cavalry spam session that is just annoying. its not even skill required, its just chaos. MP has too many issues but the cavalry numbers in siege need to be reduced. That or make the maps actually block cavalry fully when on flag G for all maps.
I agree with the fixes you mentioned but still imo lose the fun with horses running back and forth as they just knock you over. i feel even if you add friendly fire, online players will still charge into groups knocking down both teams and getting kills. I dont see players caring if you are getting kills, and its online so toxic gameplay is in the making. "get out of the way" or "don't be a peasant, get a horse" comments will surely be dropped as people get mad at being team killed all the time. Maybe the game counters with making cavalry cost a lot more and giving a "last flag defense" bonus so you aren't just a peasant after dying 3 times in a row without a kill because you are just trying to get on the flag at all cost.Friendly fire and friendly bump would fix that. No need to limit anything.
>does this
>horse doesn't stop
>gets couched
or
>stop one horse
>get couched by another
Not sure what you're trying to say with your post tbh