Need More Info "Too many physics contacts" no longer retries? ...and no longer closes console on crash

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Version number
v1.2.12
Branch
Main
Modded/unmodded
Unmodded

dronenglish

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Summary:
I've been running a captain mode server for 7 months now. I've increased troop size to a point where this was a rare issue. On the rare occasion this did happen (with a full server and when mostly high troop infantry was selected by players) this error/warning would happen (see images in Media). The console seemed to indicate it would retry a bunch of times and 90% of the time it would eventually spawn everyone. The other 10% of the time it would crash. Which wasn't a big deal, because the server console would close and my batch file would restart the server.

I think there was an update to Dedicated Server this last week/a few days ago. Now when the above scenario happens, (a) it does not seem to retry and the server eventually stops responding, and (b) the console does not close (so unfortunately the server never restarts because the process is still detected as running by my batch file - which is arguably the bigger issue).

Wondering if something changed here with the last update. I think I saw something download a few days ago and this has been happening this way since. I know there is a technical limitation on the number of troops but it seems like it's handling this spawning issue differently after the update.

How to Reproduce:
1. Run a custom captain server with enough of a troop size and players to cause the error/warning during spawning of troops at beginning of round.
2. Wait for round to start
3. Observe server console

Results:
a. Since the last update, it doesn't seem to retry spawning
b. Since the last update, server stops responding but server console never closes so batch file does not auto restart server; server has to be manually restarted

Expected Result:
a. Before the last update, it would retry spawning and eventually spawn 90% of the time
b. Before the last update, if it didn't succeed at spawning it would at least close the console so server could auto restart.

Media (Screenshots & Video):
This is where I could see it retry before the update:


This is the state I found the server in a few hours after the issue occurred (did not close):
 
Do you experience this issue on a single map? It looks like a spawn point issue.
It seems like it happens on some maps more than others. And yea I think it's just not enough room to spawn after a certain troops size.

I lowered the troop counts a little and it hasn't been an issue since. I think I was more worried about the console not closing when it crashed, but that also doesn't seem to have happened for at least a week.

Thanks and happy new year!
 
It seems like it happens on some maps more than others. And yea I think it's just not enough room to spawn after a certain troops size.

I lowered the troop counts a little and it hasn't been an issue since. I think I was more worried about the console not closing when it crashed, but that also doesn't seem to have happened for at least a week.

Thanks and happy new year!
Well it did happen again and the console did not close so the server just hung for 12 hours. I can probably mostly avoid this by tweaking the troop counts but in the past, it used to always close the console so the server could restart so that is my bigger concern.
 
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