Extreme amount of uninteresting messages flood us during the campaign. Births, deaths, marriages, whatever. 99% of these messages are completely useless for the player. I think we should get only these messages:
-Any king dies
-Name of the new king, probably 1-2 hours later. These messages are rather for the immersion, but they are rare, so it can be interesting to know.
-Our settlements are under siege or someone started looting our villages.
-Our faction started to siege a settlement. It's unimportant when they loot villages.
-Building finished.
-Births, pregnancies and deaths, tournament winnings in our clan
-Changes related to selected entries in the encyclopedia: clans, cities, persons. In detail:
A trader could find it important if a selected city is under siege, because of the possible profits after the siege.
When we select possible spouses, it is important if he/she marries someone else. Or dies.
Btw thanks for removing the skill gain messages from the feed.
What do you think fellow players? Are you interested in this many messages?
-Any king dies
-Name of the new king, probably 1-2 hours later. These messages are rather for the immersion, but they are rare, so it can be interesting to know.
-Our settlements are under siege or someone started looting our villages.
-Our faction started to siege a settlement. It's unimportant when they loot villages.
-Building finished.
-Births, pregnancies and deaths, tournament winnings in our clan
-Changes related to selected entries in the encyclopedia: clans, cities, persons. In detail:
A trader could find it important if a selected city is under siege, because of the possible profits after the siege.
When we select possible spouses, it is important if he/she marries someone else. Or dies.
Btw thanks for removing the skill gain messages from the feed.
What do you think fellow players? Are you interested in this many messages?
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