Too many children that you have to deal with!

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bbaydogdu

Sergeant
I simply don't want to take care of every single child's education. My guy's own kids are ok but why do I have to choose all the paths for the kids of his brothers. They come up like every 30 mins. I would like other characters in my clan to decide what's best for their children. Not Me! Pleas fix this, thank you.
 
I think a lot of people disagree with you. I would like full control like we have now, and it's not intrusive at all. It happens very rarely in my opinion, and there are 8 kids in my clan right now.
 
Optional is the keyword. Just like how we get to choose assigning companions' focus points or not.
 
Sure, an additional gameplay option with a dropdown menu would be good

> All kids
> My kids
> No kids
 
When I read the title, I thought this was going to be a thread about the maturity levels on the forums ! ?
 
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Sure, an additional gameplay option with a dropdown menu would be good

> All kids
> My kids
> No kids

Yes, on Clan- page. Not at start of a game. Sometimes you cares more, sometimes less, within the same playtriugh.
Or even better, decide for each child.
 
I love the education system, but due my poor memory I have hard time to remember which baby is mine or not and which education path I have in mind for the little one.
 
I don't mind doing it, the problem will become that you end up producing maybe two or three different 'types' with the same selections, rather than ending up with more variety and a bit of randomness; which you should get, from other clan members' offspring.
 
i agrre that there should be an option to decide if you want to educate or not but in my case i dont mind to do that everytime by myself.
 
I'd like a "All at once" option when they come of age and a plain screen like the normal character screen to just fill out their stats and perks all at once.
I do not really care for "when the baby was five...." system.
I feel like Devs have missed the main point that we want our clan members to not be a useless, unskilled mutant when they become a active npc.
they need more skill and perks that the player chooses
It really bother me and makes me wonder if the devs working on this even understand the current char dev system overall, because so many option are forcing FP and attributes for skill that a non-player NPC will never be able to raise up.
 
I like the current system. It helps flesh out, in a small way, that time is passing, we have some say in it, but that not everything is in our control. It works.

The option to control the progression of your immediate offspring or your siblings is a good question. I wonder how often over a long play through we’d end up dying after having children and play as our sibling rather than direct lineage. And then subsequently play as that family branch.
 
I feel like Devs have missed the main point that we want our clan members to not be a useless, unskilled mutant when they become a active npc.
they need more skill and perks that the player chooses
uhhh... you get a point there. i agree that the actual system is a little bit to low for what we wanted.

i personally dont like the fact that there is always some random stat is going up because that can mess up your plan so hard. yeah, thats just only a few levels, but the levels also decrease the learning rate.
i would also prefer that they get mor than just 1 or 2 focus point to a skill by educate them.
 
"We need children" "I can't have children" "I have too many children"

I'd hate to be a developer in this forum. So many contradictory requests.

I love the education system. My sister I like to make an engineer and she comes of age with a good foundation, that I grow as I take cities. My younger brother I focus on leadership and steward skills and I make him a party leader or governor.

Perhaps they could be boosted a little bit, depending on the wealth of the player or the level of the player clan. To reflect the better tutoring a wealthier family might get, but otherwise it works well with how I like to play.
 
It really bother me and makes me wonder if the devs working on this even understand the current char dev system overall, because so many option are forcing FP and attributes for skill that a non-player NPC will never be able to raise up.
But that comes back to upcoming plans - which includes tweaking and balancing of skills progression.
 
But that comes back to upcoming plans - which includes tweaking and balancing of skills progression.
Fool me twice. I remember accepting that excuse about perks "oh they're still working on the system it's still a placeholder" but then they just added a bunch of junk perks anyways. The person making the current child education should know how the game works and make stat allotment = actually usable clan members.
 
Got just one thing to say. MODS.

Soon as the game is stable, modders will make it so that you can have virtually any option you want on just about anything in the game.
 
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