StewVader
The whole influence system is poorly developed. Its a bad global currency/mana system that should probably completely thrown out and replaced with a system that uses Influence + Relation + Reputation (because this makes way more sense and can provide for more content, and more immersive gameplay)
Influence/Relation/Reputation (IRR) could determined on a 1 to 1 scale with different levels (between the player and NPC, Fiefs/Organizations and Kingdoms). You should/lose gain IRR by doing quest for people, fiefs, and Kingdoms at all three levels and your IRR at these levels allows for different mechanics / events.
And that's just spit balling a more interesting system idea (imo) in a few seconds. Imagine if they actually put some real time and energy into a immersive influence, relation, reputation system for the player.
Influence/Relation/Reputation (IRR) could determined on a 1 to 1 scale with different levels (between the player and NPC, Fiefs/Organizations and Kingdoms). You should/lose gain IRR by doing quest for people, fiefs, and Kingdoms at all three levels and your IRR at these levels allows for different mechanics / events.
And that's just spit balling a more interesting system idea (imo) in a few seconds. Imagine if they actually put some real time and energy into a immersive influence, relation, reputation system for the player.


