Kreu2009
Sergeant
In my opinion leveling units up is a too big part of bannerlords gameplay.
Hunting bandits and later weak lords isn't a lot of fun. There are a lot of threads that talk about this problem already.
Most of them suggest to give the player more ways to lever their units. Giving the player more and easier ways to level up his troop can of course cause balancing issues.
Also these suggestions don't really make the leveling more fun. They just offer ways to get arround the leveling process.
Problem is i can't think of any way to make leveling more fun either.
In my opionion the "difficult" thing should not be to level your units.
The difficult thing should be to get enough money to affort high tier units.
It should be possible to buy high tier units. At least to a certain amount.
Also it should be possible to pay someone to train units or to buy buildings where units can be trained.
To balance this out it should be much harder to get money in the first place.
How would this make the game more fun?
Like i said i can't think of ways to make leveling more fun.
But getting money can be fun. There are just a lot more possibilitys to earn money.
Quests, Battles, Raiding, traiding, build building, rent workshops.
So the challenge should be to get money and use it the most efficient way.
This would also open up the game for more playstyles.
Edit:
A user brought up a valid point.
In order to avoid the same thing getting discussed over and over again, im including it here:
User said:
I really don't see the problem. Actually it does seem a bit too easy to instantly get tier3+ troops IMO
Answer:
Here a question. How often do you reload an older save after you lost your army in a battle? How often to you engage partys that have a big chance to defeat you? From what i can tell most people never want to deal with the setback after loosing all of their men or even just a part of them.
The reason is, releveling your soldiers isn't fun. So far i haven't seen a single player who actually enjoys that.
The problem is not that people can't deal with setbacks. Games like dark souls or warhammer vermintide proof that.
The problem is that people don't want to deal with a setback, if that forces them to do a very boring activity again for several hours.
If the problem wouldn't be to relevel your entire army but to have enough money to afford a new one, a setback would be a totally different thing.
Simply because getting enough money back can be fun. Releveling your troops isn't.
Again i don't want it easy to get high level troops.
I want to shift the problem from leveling units to being able to afford units.
Being able to buy high tier units doesn't make it easier to get high tier units, if it is hard to afford them.
Hunting bandits and later weak lords isn't a lot of fun. There are a lot of threads that talk about this problem already.
Most of them suggest to give the player more ways to lever their units. Giving the player more and easier ways to level up his troop can of course cause balancing issues.
Also these suggestions don't really make the leveling more fun. They just offer ways to get arround the leveling process.
Problem is i can't think of any way to make leveling more fun either.
In my opionion the "difficult" thing should not be to level your units.
The difficult thing should be to get enough money to affort high tier units.
It should be possible to buy high tier units. At least to a certain amount.
Also it should be possible to pay someone to train units or to buy buildings where units can be trained.
To balance this out it should be much harder to get money in the first place.
How would this make the game more fun?
Like i said i can't think of ways to make leveling more fun.
But getting money can be fun. There are just a lot more possibilitys to earn money.
Quests, Battles, Raiding, traiding, build building, rent workshops.
So the challenge should be to get money and use it the most efficient way.
This would also open up the game for more playstyles.
Edit:
A user brought up a valid point.
In order to avoid the same thing getting discussed over and over again, im including it here:
User said:
I really don't see the problem. Actually it does seem a bit too easy to instantly get tier3+ troops IMO
Answer:
Here a question. How often do you reload an older save after you lost your army in a battle? How often to you engage partys that have a big chance to defeat you? From what i can tell most people never want to deal with the setback after loosing all of their men or even just a part of them.
The reason is, releveling your soldiers isn't fun. So far i haven't seen a single player who actually enjoys that.
The problem is not that people can't deal with setbacks. Games like dark souls or warhammer vermintide proof that.
The problem is that people don't want to deal with a setback, if that forces them to do a very boring activity again for several hours.
If the problem wouldn't be to relevel your entire army but to have enough money to afford a new one, a setback would be a totally different thing.
Simply because getting enough money back can be fun. Releveling your troops isn't.
Again i don't want it easy to get high level troops.
I want to shift the problem from leveling units to being able to afford units.
Being able to buy high tier units doesn't make it easier to get high tier units, if it is hard to afford them.
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