To lead the Outlaws (another variant)

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Morgot

Regular
My suggestion is not predicated to be really new, but (I hope) may be interesting.

Main idea:

If player have good relations with some kind of outlaws, the outlaw party may follow player and join the battles he fought.
Player may ask them to follow, or outlaws may decide to join themselves & ask permission).

Main goal is to keep intact the specific behavior of outlaws - they are predicated to robbering and maybe raids, but not real battles. And tends to flee and disperse if real danger appears. Please see below.

Important explanations:

Supposed that player have some renown and their own party.

Since the outlaw’s parties not join player party, they save their behavior and will heavily tend to run away if significant military patrol or army will appear. But supposed to be OK while joining player party that fights with caravan, farmers or raiding village.

There is no need to make the other friendly parties (army of faction of player's membership for example) to see difference between outlaws that follow the player and other outlaws parties. But it may be correct to make the behavior of the military parties more tolerant to the outlaws while raiding on enemy territory.

Conclusion:

Thus player can make the enemy lands swarmed with outlaws and lead them to cause more problems. Also it's possible that after fighting in battle the following outlaw parties will unite with themselves and so become more aggressive.

In other hand it will be comfortless to lead the outlaws into allied realms.
 
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