TLD (The Last Days, LOTR mod) for M&B 1.011 Info

Which race are you playing most?

  • Good humans

    选票: 776 42.9%
  • Evil humans

    选票: 140 7.7%
  • Orcs

    选票: 85 4.7%
  • Uruks/uruk-hai

    选票: 209 11.6%
  • Elves

    选票: 409 22.6%
  • Dwarves

    选票: 190 10.5%

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Tbh, I only now about it from reading the mbx thread HoJu mentioned and never found it on my own, either. Only stumbled accross it when browsing through the files.
 
I am playing with Dunland now. They are, of course, meant to be a minor evil faction (in fact, so minor, that Isengard got access to their troops on their own settlements), and, theoretically, the weakest one, being human, but being borderline caveman level. Well, they may be primitive, but I can't really say they are weak. I am going around with a big Crebain/Raven Rider host (as usual, cavalry army for strategic mobility), and they do pack a wallop with their plentiful javelins, being useful even in sieges. Take a bit of micro in the battlefield, but surprisingly, not much, as they don't seem to use the javelins as last resource, unlike Rhovanion Marchwardens (and not being from a secondary troop line also helps with fielding numbers). Not sure about their other troops, as I only saw their stats, but in general, Dunlanding's very low level and stout troop tree means you can get the "elites" quicker, which is very handy, allowing you to have a semi-orc gameplay style, but without ravenous troops and having the kill a lieutenant every two days.

That said, maybe they could be a bit expanded to get out of the shadow of Isengard? Maybe have their troop tree upgraded/changed after taking Rohan down, using looted equipment and/or attracting other tribes from Enedwaith to the war. Also the chieftain sword bonus of reducing their upkeep is really unnecessary, considering how cheap the troops are.

Edit: I also would like to point out that despite their equipment being very primitive, it is not nearly as bad as it seems. The antler ax hits pretty hard with a decent reach, while the war axe hits very hard with a much smaller reach. Javelins also hit very hard, and their highest tier of armor is competent, being roughly equivalent to Khand medium armor despite looking like an amalgam of rust and stinky hides.

Edit 2: After one of my lords died, we pretty much stopped all campaigns. We are not sieging anymore, just patrolling. I think I will disable lord deaths next game.
 
Thanks for the feedback. I've always known Dunland is relatively strong, cause I use them a lot in my Isengard campaign. That said, we haven't really gone through a rebalance / rethink of this faction yet. Im sure we will get around it, as InVain & Merlkir have been doing this faction by faction.

We'll have to rethink NPC death, especially for factions with not a lot of lords. Maybe we'll change the chance of it occurring depending on the amount of lords available to that faction.
 
For RP reasons I think it'll be cool if you could actually visit their graves.
Not a huge scene, just a little grave with some flowers to pay your respects. And you already implemented that you can bow by holding spacebar which would fit quite good as well.
 
Raise Troops is still buggy. Not nearly as much as before, but can still dead end on some occasions. Namely, proposing to train the recruits while the lord is on the field. Failing to knock all of them on the same bout leads to not being able to finish the quest. Other than that, there are still a couple issues. If you get knocked out in the arena without downing a single one, it resets, but you have even less health. If you down even a single one (while the lord is in a settlement I guess), you can claim the same reward you would get by actually raising the troops.

Edit: I would like to correct the last point. Handling troops offers a substantially better reward. So I guess that aspect is working.

Other quests that seem to be working well but the rewards are very underwhelming are the lead slaves/refugees and kill x bandit troops, by the guildmasters. No influence, a pitiful amount of rank, and nearly no resources.

Before I forget, can't access arena in Dunnish Camp.

Edit: Apparently I can still butcher lords for human meat despite being human and having disabled lord deaths on the options. I would also like to use the opportunity to point out that most of their special items are extremely underwhelming. Of course, the bonus skill ones are handy as always, in their case, Garlic for +1 Wound Treatment and Evil Torque for +1 Power Strike, can't complain, they're cheap. The problem is that from all their special equipment, only two are really worthwhile. The Masterwork Chieftain Sword is great, first for being masterwork, and secondly, for being on a very solid base sword, that you can't get otherwise. Their Lordly Chieftain (?) Armor is the exact same case. But the reinforced shield is pretty pathetic. The balanced pike and reinforced antler helm you can also pass. Maybe you guys should consider making some exclusive equipment for them just for these rewards. If not Enedwaith style, maybe something on Isengard style, but made for men.

Edit 2: The Dunnish messenger is Khandish, both skin and armor. Also noticed that Glum seems to count like a mounted troops for party movement, which is nice.

Edit 3: I would like to invite everyone to try out the Rank 9 reward Masterwork Chieftain Blade. Andúril got nothing on this ligthsaber. Also, the upkeep reduction is kinda noticeable, problem is, by that point, you don't really have much to spend your resources on. Sitting on well over 75K with companions decked on their respective faction gear. Maybe something to consider for future releases.

Edit 4: Save right after taking Edoras is broken.
 
Hi, all.

Playing as a Beorning and after reaching lvl 20 or 21 I kept on getting levels but no attributes/points whatsoever.

Corrupt save? I’m using the latest nightly build with Warband.

Until the game crashes I’ll just soldier on even without extra levels.

Cheers and it has been great revisiting this outstanding mod.
 
I thinks as mod need some enhancements because is unfinished and unpolished, I know as TLD not is only LOTR mod, but some as Rise of Mordor featuring more higher quality models and outstanding features(better game engine)
 
What is the context for strings 287 to 293 in quick_strings? I can tell they're describing something but I can't say what (a party, a character...) and I'd like to know to find the best translation possible.
qstr_elven|elven
qstr_dwarven|dwarven
qstr_orc|orc
qstr_uruk|uruk
qstr_uruk_hai|uruk-hai
qstr_trollish|trollish
qstr_man|man
 
@RodriguesSting Evil side reward items need a lot of reworking. It's on my list.
@InstantBlade That's something I haven't heard about yet. When did you start your game? Does cheating experience help? Maybe try ex-/importing your character and setting their level back, to check if there's some kind of hard border at lvl 20/21?
@Ixzzhaeldir That quest hasn't changed recently.
@Arnulf Floyd Whatever

@Hoju
I'll look into it. Can you comment on these strings on transifex, marking them as an issue? So other translators can see it, too.
 
Arnulf Floyd 说:
I thinks as mod need some enhancements because is unfinished and unpolished, I know as TLD not is only LOTR mod, but some as Rise of Mordor featuring more higher quality models and outstanding features(better game engine)
Good. Go and play rise of mordor.
 
@In Vain

Weird as hell.

So I went back to a previous, albeit recent, save of mine and the levels were ok in that one. I then re-loaded my current save, and whatever levels I received weren't there anymore.

So, for a while I was getting the clashing sound of leveling up (now that I think about it, it seemed a bit too frequent for lvls 21-23), getting the level number changed and nothing else happening. Upon reloading and testing (giving myself XP and then leveling up through combat) showed nothing wrong.

Either way, I just decided to put aside that save, and use the previous one (before getting my last two levels).
I have no idea what this was all about. All is fine now.  :neutral:
 
InVain 说:
@Hoju
I'll look into it. Can you comment on these strings on transifex, marking them as an issue? So other translators can see it, too.


I think I got it. I think it's related to the strings 352 and 357 in the same file (and a few others):
Tonight we feast on {s15} flesh!

{s14}Double rations to the one bringing me the most {s15} heads!

In that case the current translation is good.
 
@HoJu, for those strings (trollish, etc), they are used in party encounter dialog like so:

"{playername} and {his/her} rabble from {s18} is upon us! More {s19}heads to decorate the gates of Morannon!"

= Kham and his rabble from Erebor is upon us! More dwarven heads to decorate the gates of Morannon
 
@Kham
Thanks for clearing this up! I'll write it in the string notes on transifex.

@InstantBlade Very weird indeed. Thanks for bringing it up. If anyone reports it again, we can suggest your solution until we manage to fix it.
 
Final stages of the campaign (well, before the War of the Two Towers, hopefully) are being quite awkward. Gondor is reduced to Dol Amroth and Hanneth Anun, but the factions are barely sieging Dol Amroth. Besides, my wise decision of not allowing commanders to be killed lead to Gondor having all the commanders in Dol Amroth bolstering the garrison to frankly impossible levels. Then I saw a whole lot of faction armies marching to it, barely containing my smile, just to see most of them go NOPE and turn back, leaving just the 400 strong AT BEST Umbar army to face off the 1000+ garrison. Sure, every soldier in the garrison killed takes a good while to come back, but lords go back almost instantly with their armies full. If only multiple factions could partake in a siege...

Well, guess I am leaving lord deaths on. Better having my faction castrated than this ****show by the end.

Edit: Also, every faction army is spending like 90% of the time patrolling around Ithilien.
 
Khamukkamu 说:
@HoJu, for those strings (trollish, etc), they are used in party encounter dialog like so:

"{playername} and {his/her} rabble from {s18} is upon us! More {s19}heads to decorate the gates of Morannon!"

= Kham and his rabble from Erebor is upon us! More dwarven heads to decorate the gates of Morannon
I did figure it out once I got to those strings, thanks for confirming it.
 
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