• We'll be making a number of structural changes to the forums on Wednesday, 06.12.2023. No downtime is expected. Read more here.

TLD (The Last Days, LOTR mod) for M&B 1.011 Info

Which race are you playing most?

  • Good humans

    Votes: 776 42.9%
  • Evil humans

    Votes: 140 7.7%
  • Orcs

    Votes: 85 4.7%
  • Uruks/uruk-hai

    Votes: 209 11.6%
  • Elves

    Votes: 409 22.6%
  • Dwarves

    Votes: 190 10.5%

  • Total voters
    1,809

Users who are viewing this thread

Mug the rogue goblins; they don't have ranged weapons and fall dead when faced with a stiff breeze. Get yourself a horse and a small bow and you can go to town with ease. Since they're insanely brave for such a dinky party, I find they tend to attack me even when I've got a good thirty mid-range warriors in my pack. Free exp at minimal risk.
 
Hello everyone, I am having a lot of trouble getting the mod to work, I've fixed the "windyflora" bit and now I'm running into an RGL Error; my computer won't seem to load the font data. I've tried copying and replacing all of the data of TLD to M&B data, I've also reinstalled after running into the flora problem, I've not yet reinstalled after this, is it a viable option? I have tried using ironlauncher and using regular launch also btw. Any suggestions?
 
I didn't catch anything with the search, so I don't think this has been brought up: The Umbar Assassin uses a bow but has power throw instead of power draw. This makes them less than optimal compared to (rather nifty) Veteran Skirmishers.
 
OrangeKnight said:
Only complaint about this game is, it takes to long to get to level 8 because there are no fights I can find.
Do some quests for either lords or camp/town. I've found escorting quests tend to give a good amount of starting experience and RP. If you're going after influence, letter quests are good - little experience and RP though. Troll quest - profit.

Shatari said:
I didn't catch anything with the search, so I don't think this has been brought up: The Umbar Assassin uses a bow but has power throw instead of power draw. This makes them less than optimal compared to (rather nifty) Veteran Skirmishers.
Probably because they have insane proficiencies. Would've made them overpowered and the power throw's just a filler, is my guess.

I remember one time, against one assassin, I order my troops to stay back and enjoy the show while I get some easy experience, early on. Didn't even know I was already in targeting distance, to raise my shield, before the guy knocked me off my horse from some distance...I was at some 40% health, with not so good armour.
 
I'm sure this has already been bugreported, but just in case...

I destroyed kushuk's host on the first day of the war (cheating away) and immediately got the error
simple trigger party ID error 429

I tried to recreate the error by destroying another host, but that was a day later.  No such error.

Kushuk's host, if I remember right, had no 'hero' lord/commander with it at the time.

Also, is it normal for me to see the shaded parts of the map where stuff is hidden/meant to be hidden?  Like on the road from iron hills quarry to Gundabad, all those shadowed squares.  Maybe its due to operating at minimal graphics?
 
Amman de Stazia said:
Also, is it normal for me to see the shaded parts of the map where stuff is hidden/meant to be hidden?  Like on the road from iron hills quarry to Gundabad, all those shadowed squares.  Maybe its due to operating at minimal graphics?

DX7 ?  Sounds like letters on map shader not working in DX7.
 
DX7 it is, but if that's letters, what do they say?  There are multiple rows of varying-size squares, and they seem to form roads or paths from point to point, except for one on the western side of the Misty Mountains.  I assumed I was seeing 'ambush' areas where encounter battles would use set scenes.

 
Regions' names, if you zoom out high enough. Showed 'em all scrambled for me too with the iron launcher install, so I went for manual overwriting and it sorted things out.

DX 7 though...ugh...One shivers at the thought. Playing on a (single) 1.6 GHz, with 512 RAM, 256 Mb ATI here, and that PC's ancient. Yours simply can't be worse than that  :razz: ...Unless it's an integrated graphics-card...Then you're doomed.
 
Alenmare said:
I watched the trilogy again last night. Sam's speech, about heroes that had lots of chances of turning back, only they didn't, brought to mind you, the team behind The Last Days. When TheAncientWanker disappeared, it was looking bleak. You shirked aside this obstacle, kept together as a team despite the adversity, and saw it through to the end. Significant or not, our lives are better because of it.

Thank you. Please pardon the cliché, but this mod's story in many ways embodies the sort of message that many of us take away from the Lord of the Rings.

Amen to that!
 
How does one capture the spy alive? I tell my guys to "use blunt weapons" and "hold your fire" but the hold fire command doesn't seem to work. Is this a some kind of a bug regarding mission templates, because that command does work in other types of battles. Never mind, apparently "hold fire" only works after "charge" command.
 
My archers beg to differ  :razz:

What is that mission, by the way? I've only heard of it, but never got it. Is it for evil factions only or something?
 
Moses IV said:
Now we just need a "Less Trees on Map" mod to take it easy on my stone pc!  :grin:

Posted something that you might find useful on the previous page.

Geren said:
My archers beg to differ  :razz:

What is that mission, by the way? I've only heard of it, but never got it. Is it for evil factions only or something?

Nope. It's the classic capture the spy mission given to me by Thranduil. Caught the bastard with his friends near Dol Guldur. My archers kept killing them. Strangely, hold fire command didn't work unless I told them to charge first.

 
I gave Celeborn 50 Galadrim Royal Swordsmen and 50 Galadrim Royal Marksmen, as reinforcements, and he told me "so you've changed your mind" and I got nothing in return. He completely ignored these troops even though all of these troops added to his party. :shock:
 
if the iron launcher does not work then you have to copy and paste the files the readme tells you too
 
There's really no point in playing this version of the mod beyond day 250, as, yet again, I've run into a corrupted savegame problem for the third time. Now, I'm going to create one last char and cheat the hell out of everything to test if the AI will be able to defeat the enemy gracefully (i.e. without script errors etc) before I hit the 200s.

BTW, if the savegame corruption problem is caused by the huge number of parties on the world map, which might be the case as there are indeed too many scout parties with less then 10 members wandering around all sorts of irrelevant places, then a quick solution might be to reduce this number by forcing parties with members less then a certain number (e.g. less then 10) to join other smaller parties in their neighborhood or return to and join the nearest garrison.
 
If you made backups, try cheat-killing a large number of parties and see if it helps. We don't have testers on the team, so we wouldn't know, and nobody on the team actually plays the game (or does much else lol).

Currently there are three possible causes for the corrupted saved games:
- too many live parties on the map at once (popular explanation, but I doubt it)
- too many parties, destroyed or alive, created over time (my favorite)
- something else (as likely as the above two)

This is an engine bug in MB, that got fixed in Warband, so our options to fix it are limited. Some people report that saving in scenes (and not on the map) actually helps in getting normal saves, so that's something to try too.
 
Back
Top Bottom