tK Servers: Group Fighting is Here!

正在查看此主题的用户

Thunderbeu 说:
New map update!

Desolation Valley and FBTR removed

Nord Town, Stronghold, Frosty Battle and Vendetta added!

Hope you guys enjoy leave your feedback in the thread!
This pleases me
 
Maps to be added: Legacy Plains. Farm. The Cage. Custom Map 69. Der we go. :][
 
Mountain Fortress, Vendetta, and Reveran Village are three naps that I think have a negative effect to the server population.
 
Xenomorph4412 说:
Mountain Fortress, Vendetta, and Reveran Village are three naps that I think have a negative effect to the server population.

Rev village?  :facepalm:
 
Xenomorph4412 说:
Mountain Fortress, Vendetta, and Reveran Village are three naps that I think have a negative effect to the server population.

Reveran Village is friend, need more!
 
Would say just keep the map pool diverse.  Noticed a few newer closed maps that are just a circle with a path in the middle.  Limit to one maybe as a change in scenery doesn't change the dynamic of such maps.

The class limit is not very helpful though.  Not being able to augment a poor map and/or faction balance with troop class really just ties your hands in not being able to compensate and gives a one sided 5 rounds. 

Gj in providing an alternative to the community and trying to respond to recommendations.
 
Mad Dawg 说:
Would say just keep the map pool diverse.  Noticed a few newer closed maps that are just a circle with a path in the middle.  Limit to one maybe as a change in scenery doesn't change the dynamic of such maps.

The class limit is not very helpful though.  Not being able to augment a poor map and/or faction balance with troop class really just ties your hands in not being able to compensate and gives a one sided 5 rounds. 

Gj in providing an alternative to the community and trying to respond to recommendations.

Can you name the maps where you see the pattern? I can only think of one map (which I forgot the name of) that has this pattern.

Class limits have their own advantages and disadvantages, but honestly I think they're more useful for the pub server than not. Archer spam, although a viable tactic, is not enjoyable for nearly everybody on the server and 99% of the time leads to a significant decrease in server population. Really, I think it's the best compromise right now in order to avoid such problems from happening. One sided matches and such will just have to be dealt with.
 
I mean, the basis of almost every competitive closed map is a three lane idea.

Mountain Fortress: Left (alley), mid (tavern), right (fisher).
Fort of Honour: Left (bridge), mid (apple), and right (ruins).
Sandi'boush: Left (grave), mid (mid), and right (alley or just right).
Naval Outpost: Left (enemy spawn), mid (catapult), right (shrine).

Etc. The only maps that arguably break this idea are Verloren (4 lanes) and Nord Town (kind of an awkward layout if you think about it). It's less of a problem of what maps were chosen, and more of a problem for the state of competitive.
 
I feel the redundancy is the reasoning behind a possible change.  I was referring to Fort of Honor, Naval Outpost, and Castellum with FoH being the most dynamic and a decent map imo.  I don't feel Sandi' or Mountain Fortress falls into the same category because you have some feedom of movement without being immediately flanked.  Naval Outpost offers nothing with the long straight alleys and greatly favors the spawn to the right, if your facing the docks.  A map like Desert town would be a good alternate, or even the CS:GO Nuke clone Peasant made...minus the tower I told him not to put in the represents Heaven.  I'm sure there are others.

If the class limit is to stay, and I see the rational why but feel a dominant 5-0 can hurt population just as much as all cav/archer, then bring the more open maps into play.  The greatest negative is taken away from them and more space is better for unorganized play than a closed circuit.
 
One problem is that old maps get lost in threads or forgotten about and today no one makes new maps anymore
 
后退
顶部 底部