Early game is rough in Prophesy of Pendor. Almost everything a player learns in Native must be thrown out the window, PoP is a completely different beast.
Now, please note that my advice is coming from a person that plays on easy difficulty (19%), and I still have not completed my first playthrough, but should still be considered sufficient.
Early game I would focus on simply becoming
stronger and
hiring companions. Now, some would rather focus on
enterprises first to obtain
financial backing and get more returns, but it depends on your playstyle. Do you begin with companions that can become stronger in time, or do you go for the financial backing so you can obtain books and pay your party easier? Also, should one desire it, there is a
hidden Qualis Gem in Rane which can be used to obtain an
elixir (+2 to all stats bar INT) or obtain access to
Al-Alziz as a foundation to Rune Weapons. (Remember 3 gems are required, Unlock, Strange Weapon, Rune Weapon.) Of course, you could also save said gem to found a
Knighthood Order, but one should't worry about that early-game as other gems are available to be obtained.
In addition, I would
try and stay away from many of the
minor faction armies in early-early game.
Quality, not Quantity, wins battles. Having a strong
Companion or even just a
strong mounted unit (Personal favorite: Heretic Magnus) in Early-Game helps immensely as they become a one man army against minor spawns. An example is one of the starting quests, where the player must head into the Vanskerry Hideout (or equivalent). The Vanskerry Leader will
devastate the unprepared player, even on Easy difficulty. However, with a strong unit such as
Lethaldiran, he will go down a bit easier. In addition,
Mounted and Ranged units are a godsend during the early stages of any Pendor playthrough, so try to focus on them.
Once you feel comfortable enough (I would estimate around
50 soldiers), try becoming a
mercenary. Mercenaries in Pendor are rather luxurious from my experience, they
almost always cover party expenses and any denars from enterprises come in as profits. Now, there is
no real need to always accompany the marshal, you can continue trying to
become stronger in general during this stage. Also,
don't be afraid to engage yourself in the war, but don't go at it alone. These battles will net a fair amount of prisoners and also give a bit of Renown.
As a Mercenary, you
don't have to be tied down to one faction. If you are thinking about going the
King route, try and keep the various factions balanced by
switching your contracts per month. As long as the player doesn't piss off the factions outside of war, when going lone-wolf or switching contracts
player-faction relations will reset.
When you finally obtain the ability to
join in tournaments, everything changes, and I personally believe this step marks the beginning of
mid-game (and a huge amount of joy), but that is a story for another time.
* * * * *
Edit: Also check out the manual, FAQ, and the Pop Wiki for further assistance. If you are interested in lore and other information, check out the
The Master Link Compilation Thread.
Links:
Overview, Manual, and Strategy Guide // FAQ // PoP Wiki