redmark
Squire

Any player can choose to use a mod, or not. So if you like a mod's implementation of marriage, say, and I don't - well, you use the mod and I dont.Sadly they take months to implement systems that a moder put in a single night, and still incomplete. ??I would say that slow is a better expression. There are mods with marriage, death and everything else since game release and now they let death on and without even implementing it. No Marriage, no children, I swear that everytime I see those young girls getting old and single, without kids, just cats... It's breaks my heart.
I only hope that taleworlds will deliver all those systems together working. But then I remember that even death is half implemented.
Some modders pay no attention to balance, and many mods will have too few users (who are all using their own combinations of other mods, too) to properly notice and identify negative impacts on all sorts of fundamental game mechanics.
TW have to try and deliver a base game with global acceptance, if not approval - and can't ignore balance or unintended consequences, and will certainly get blamed for odd outcomes (even ones which turn out to be the fault of mods or user error). And infact, be moddable, while many mods don't play so nicely with each other.
So yeah, a mod can fix perks in a day, because that's all its trying to do. TW don't have that luxury.



