Timelines

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Sadly they take months to implement systems that a moder put in a single night, and still incomplete. ??‍♂️ I would say that slow is a better expression. There are mods with marriage, death and everything else since game release and now they let death on and without even implementing it. No Marriage, no children, I swear that everytime I see those young girls getting old and single, without kids, just cats... It's breaks my heart.

I only hope that taleworlds will deliver all those systems together working. But then I remember that even death is half implemented.
Any player can choose to use a mod, or not. So if you like a mod's implementation of marriage, say, and I don't - well, you use the mod and I dont.

Some modders pay no attention to balance, and many mods will have too few users (who are all using their own combinations of other mods, too) to properly notice and identify negative impacts on all sorts of fundamental game mechanics.

TW have to try and deliver a base game with global acceptance, if not approval - and can't ignore balance or unintended consequences, and will certainly get blamed for odd outcomes (even ones which turn out to be the fault of mods or user error). And infact, be moddable, while many mods don't play so nicely with each other.

So yeah, a mod can fix perks in a day, because that's all its trying to do. TW don't have that luxury.
 
Seems like 2 threads like this get created and then locked every day. Would be great to settle the forum weebs if TW gave a heartfelt apology for all the disappointments this development.
 
So yeah, a mod can fix perks in a day, because that's all its trying to do. TW don't have that luxury.
But they could just copy that code if they want. I mean modders share their code for free most of the time. So that´s not an argument for me.

Sure, some of this simple mods could break some major stuff. But will it? We only would know if TW would talk to us about stuff like this.

And there are so many QOL mods which just change some simple things which you can turn on/off, whatever you prefer. TW should take a look at them in my opinion. It won´t affect the gameplay/balance overall, just the user experience.

As an example, take this simple mods:


Or:


Or:


Make it an vanilla option(!), just an option, not necessary. Would it hurt anyone? Under the hood it could break some stuff, I don´t know, do you? Nobody knows but TW.

I also don´t think (!) that stuff like this will break anything which the devs can´t handle, those are some simple UI changes. If modders made this work the devs should also be able to make it work. I´ve played with all 3 of them in 1.4.2 and had no issues at all.

I also love this mod:


But of course this mod has some major impact on the game and I understand why this mod isn´t even an option for vanilla.
 
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Seems like 2 threads like this get created and then locked every day. Would be great to settle the forum weebs if TW gave a heartfelt apology for all the disappointments this development.
Agreed, it would be great if the weebs would stop making these useless threads.

The game will be done when it's done, pressuring the devs for timelines does not help whatsoever.
 
Yes a good timeline is critical to the success of any project.

Creating a timeline requires a complete work-breakdown-structure of the project so that every task is understood in terms scope, level of effort, cost, and the person assigned.

The tasks also need to be arranged in sequential order with every predecessor and and successor relationship between tasks understood, which forces an understanding of the work into the project team and leadership.

For team members, the timeline is a consistent referential anchor point to ensure priorities are always understood and lines of communication remain clear and open. The timeline empowers team members to carry out their work with autonomy while providing a clear view of how their tasks inform the overall project success.

For management, a timeline is critical to communicate milestones and set expectations for expense and revenue and ensure adequate resources are available to the project team.

For customers, a timeline is the single most powerful piece of communication at a company’s disposal to communicate a future-state vision, generate interest, set expectations, and be transparent.

I can’t imagine leading a project without a timeline or withholding that timeline from any of my stakeholders.

Perhaps the most moronic attitude one can take towards a project is “it will be done when it’s done”.

This attitude can only spawn from the ineptitude of projects which don’t have timelines, and guess what....*spoiler*....those projects don’t “get done”.


To the Original Poster,

Are you implying TW does not have a timeline for Bannerlord 2?

I’m relatively new here, but surely TW have posted a detailed timeline for the project multiple times? I’m sure a community manager or a member of community will provide a link to the project timeline shortly.
 
Yes a good timeline is critical to the success of any project.

Creating a timeline requires a complete work-breakdown-structure of the project so that every task is understood in terms scope, level of effort, cost, and the person assigned.

The tasks also need to be arranged in sequential order with every predecessor and and successor relationship between tasks understood, which forces an understanding of the work into the project team and leadership.

For team members, the timeline is a consistent referential anchor point to ensure priorities are always understood and lines of communication remain clear and open. The timeline empowers team members to carry out their work with autonomy while providing a clear view of how their tasks inform the overall project success.

For management, a timeline is critical to communicate milestones and set expectations for expense and revenue and ensure adequate resources are available to the project team.

For customers, a timeline is the single most powerful piece of communication at a company’s disposal to communicate a future-state vision, generate interest, set expectations, and be transparent.

I can’t imagine leading a project without a timeline or withholding that timeline from any of my stakeholders.

Perhaps the most moronic attitude one can take towards a project is “it will be done when it’s done”.

This attitude can only spawn from the ineptitude of projects which don’t have timelines, and guess what....*spoiler*....those projects don’t “get done”.


To the Original Poster,

Are you implying TW does not have a timeline for Bannerlord 2?

I’m relatively new here, but surely TW have posted a detailed timeline for the project multiple times? I’m sure a community manager or a member of community will provide a link to the project timeline shortly.

You are new here. There is no timeline, we had to demand a roadmap; and the roadmap we got was vague and not detailed.

Everything you stated is exactly why this EA is 6 months in and the game is still suffering from the same problems (unfinished perks, horrible Ai, buggy sieges, lack of content, lackluster everything).

The community has never been given a detailed timeline, roadmap or explanation of what TW expects Bannerlord to be at release roughly 6 months from now.
 
To the Original Poster,

Are you implying TW does not have a timeline for Bannerlord 2?
Hi op here :wink:
I'm saying that every public timeline given to us for updates and the like has not been achieved, as trivial as that sounds I think it's a pretty serious overarching problem at their studio that stems from poor management. I dont believe there is much of an internal timeline on the game in general based on employee reviews of the studio.

Last I heard from Callum on the subject though everything this ea is going according to plan and full release should still come at the one year mark. I dont really get this when it's my understanding that we're way behind schedule after refactoring took months longer than the CM's said it would.

In my opinion the roadmap we got was a complete copout, more like a disappointing set of patch notes that I wouldnt consider worthy of a single big update.
 
it's my understanding that we're way behind schedule after refactoring took months longer than the CM's said it would.
Just to get it right, apparently the refactor took like a week or two but it introduced so many game breaking bugs they couldn't release it for over a month. Your point still stands regardless.
 
Just to get it right, apparently the refactor took like a week or two but it introduced so many game breaking bugs they couldn't release it for over a month. Your point still stands regardless.
I believe it was only a few days but I dont see your point
They also claimed the entire time during those few months that the "big mp patch" was a week away
 
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