Timeless Kingdoms source

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Ansury

Banned
Has this been released anywhere?  And if, theoretically, someone took a look around the source and decided they'd maintain TK (or at least fix some bugs)...would they be allowed?

I ask because TK is the first major mod that I've tried that hasn't changed something to annoy me in some way, and that is saying a lot! (No, I haven't tried Hegemony yet, so don't worry..it does look great though.)
 
Well, if I had the current source myself it would be one thing I could consider.



Really the only bugs I can think of off the top of my head regarding the mod, but have nothing to do with the source though, is the map bug and tyrion lod bug. Both of which are fixable via mod access now, and have been given instructions on how to do so.

That being said, should I aquire the latest source, I'd always be interested in someone offering to take it up.

 
Fair enough - I do need to resolve a performance problem I've been having on certain battlefields anyway. Haven't quite figured that out yet.
 
Ansury said:
Fair enough - I do need to resolve a performance problem I've been having on certain battlefields anyway. Haven't quite figured that out yet.

we were discussing that on another thread here. It seems to have to do with an error in the AI mesh generation for forested and mountainous scenes
 
Ahh, okay. I've been able to get around it by turning down battle sizes back to 100 (heh).

I have to say though, something about combat in this mod definitely is making it more fun than native for me. I think it may be the formations the troops try to stay in (I think I saw that as one of the enhancements?)  I've also tried (for the first time) having a mostly horse archer/skirmisher force. With that, in combination with the way the enemy behaves, battles usually turn into these awesome slow paced skirmishes where waves of enemies charge my own lines. Only a few tend to make it far enough to actually melee (and I'm usually parked on a hill :p), but generally enemy attacks tend to get more intense with time as my men struggle to "catch up" with finishing off the last wave before the next gets within range. (I like being outnumbered in a fight.)

But the most fun is how I'm able to simultaneously part-time lead my forces (relocating them to different defensive areas, initiating an overwhelming charge on occasion to finish off the last wave before the next arrives, etc) while also riding out alone or with one or two other audacious horse archers doing the same on occasion. (Not sure if that's an AI bug or what but it really makes this style of combat more fun, as a few of us go out to delay 10-30 enemies on our own in close combat, meanwhile there's dozens of horse archers sitting back putting arrows into them...) Definitely makes it a challenge when you make it a priority to rescue your braver troops who managed to get tangled up in the enemy's formation.

Probably not unique to the mod, but it works well with the troop types available.

I do like the setting, though, a shame we don't have the source now.
 
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