Hello everyone,
There are two concepts in this game which excites me and is a big moving forward from Warband in my opinion.
It's permadeath of agents and replacing them with their off-springs.
We all love M&B titles because we write our own story and for me having a dynasty that carries on the grudges and ambitions over generations, trying to accomplish more than our fathers, correct our elders wrongdoings etc. are a great way to write that story.
I know it's not everyone's cup of tea, some would like to experience Warband-like sandbox, so these things should be configurable I think.
I already know devteam will implement an option to disable/enable aging and death when starting a campaign in an upcoming patch, but my question is if days within a year hardcoded? Can this be adjusted? We have 100 or 84 days per year can't remember exactly, I'd like to reduce it to 1/4 so all lords will age and die 4x faster and new generations will rise 4x faster has anyone found an xml or something within the files to adjust days within a year? What about death probability after being incapacitated? Can this be adjustable aswell? I mean look at Conan Exiles, everything can be adjusted via sliders for both singleplayer and multiplayer (if you are the admin)
I assume devteam will also implement a similar thing but before that, they're focusing on adding AI marriages because after a while, agents will stop producing babies and everyone will die in the campaign if you speed passage of time up a lot.
Is above assumption correct? Are we going to have this option after this problem is sorted? Or is it be being naive again hahah?
There are two concepts in this game which excites me and is a big moving forward from Warband in my opinion.
It's permadeath of agents and replacing them with their off-springs.
We all love M&B titles because we write our own story and for me having a dynasty that carries on the grudges and ambitions over generations, trying to accomplish more than our fathers, correct our elders wrongdoings etc. are a great way to write that story.
I know it's not everyone's cup of tea, some would like to experience Warband-like sandbox, so these things should be configurable I think.
I already know devteam will implement an option to disable/enable aging and death when starting a campaign in an upcoming patch, but my question is if days within a year hardcoded? Can this be adjusted? We have 100 or 84 days per year can't remember exactly, I'd like to reduce it to 1/4 so all lords will age and die 4x faster and new generations will rise 4x faster has anyone found an xml or something within the files to adjust days within a year? What about death probability after being incapacitated? Can this be adjustable aswell? I mean look at Conan Exiles, everything can be adjusted via sliders for both singleplayer and multiplayer (if you are the admin)
I assume devteam will also implement a similar thing but before that, they're focusing on adding AI marriages because after a while, agents will stop producing babies and everyone will die in the campaign if you speed passage of time up a lot.
Is above assumption correct? Are we going to have this option after this problem is sorted? Or is it be being naive again hahah?