Some topics talk about this theme,
but no one is specific.
If the actualy system is very enjoyed to play,
over the stamina implementation,
I mean he need a more physical developpement...
"time-break" after an attack,
in the same way the actual two-handed weapons, for all;
"time to block" more sensitive... switching on defend position during an attack action is a little... "hum" :-/
I think that all action should have a cost, on time stuff.
This will render more "rythm" in the fight,
and permit more option in future developpement.
(and avoide, maybe, the actual back-pedaling problem)
but no one is specific.
If the actualy system is very enjoyed to play,
over the stamina implementation,
I mean he need a more physical developpement...
"time-break" after an attack,
in the same way the actual two-handed weapons, for all;
"time to block" more sensitive... switching on defend position during an attack action is a little... "hum" :-/
I think that all action should have a cost, on time stuff.
This will render more "rythm" in the fight,
and permit more option in future developpement.
(and avoide, maybe, the actual back-pedaling problem)