Simple Thread
Currently thrusts deal damage based on the animation stage when they hit the target. This means you can aim your thrust above your target and bring it in to them at the right moment for max damage even at point blank. Thrust damage should be based on distance between thruster and thrustee instead.
Currently thrusts deal damage based on the animation stage when they hit the target. This means you can aim your thrust above your target and bring it in to them at the right moment for max damage even at point blank. Thrust damage should be based on distance between thruster and thrustee instead.







