Throwing stuff while mounted

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Worbah

Grandmaster Knight
The throwing weapons use the same 'firesectors' that bows do when mounted. Try turning your body as though you are on horseback and throw something. You see that you can throw into nearly every direction. In the game, you can only throw weapons to your left.With bows, this limitation is understandable, if your character is righthanded.
 
Sorry man, I disagree on this one. When you throw something,even standing you generally tend to plant one foot in front and one to the rear, in effect making you throw the opposite direction as the hand you are throwing with. I think Armagan has this just right.

C.
 
Captain Black said:
Sorry man, I disagree on this one. When you throw something,even standing you generally tend to plant one foot in front and one to the rear, in effect making you throw the opposite direction as the hand you are throwing with. I think Armagan has this just right.

C.

Not always the case. If I throw a javelin or a dart, I'll have my right foot forward. Or sometimes the left foot. It doesn't affect it that much.
 
I don't know about that. I mean, you sure as heck could throw something off the right side of your horse alot better than you could aim a bow off it. You might not have quite as much accuracy realistically, but you could still do it quite well i believe. Furthermore, realism aside, i think it would bring throwing weapons into balance slightly more so. Lets face it, throwing weapons are inferior to a bow/crossbow in almost every way, and aside from looking cool, there's no real advantage to using them. So making them a little more useful on hoseback would make sense.
 
I'm quite possibly failing to understand something. What does it matter which foot you'd normally put forward to throw something? On horseback, you can't really put any foot forward. It seems to me you'd be just as off balance whichever way you threw it.
 
I think increased damage when going really fast would be great, it sucks planting a javelin in a guy's chest from four feet away while charging him at full speed and getting regular damage. You think he would be skewered to the ground or sent flying with all that momentum.
 
Bigwig said:
I think increased damage when going really fast would be great, it sucks planting a javelin in a guy's chest from four feet away while charging him at full speed and getting regular damage. You think he would be skewered to the ground or sent flying with all that momentum.

DOES that increase momentum? Sure, I guess the kinetic energy wouldn't have had much time to bleed away after 4 feet, so it would still be going full force, but though I'm no expert physicist, I don't see what the horse charging at full gallop would have to do with it. The javelin is being launched by the strength of your arm. The speed of the horse wouldn't effect the javelin speed, would it?
 
Well, lets say you could initially throw it at...100 units/sec. And your horse is traveling at 50 units/sec. Speed of javelin as relative to the man standing still would be 150 units/sec. Provided you where heading straight for him of course.
 
Hm, you can throw knives only in front of you and to the sides - it would be nice if you could also thow backwards - maybe with a penality to accuary and speed? It would make throwing weapons much more versatile.
 
ironpants said:
Agreed, I should be able to throw my daggers to the right side while mounted.

Silly me, I just tried this and you can throw daggers to the right while mounted. Also, javelins / jarid can be thrown a reasonably shallow 30ish degrees to the right - considering I used a shield at the same time, it looks pretty spot on. You can only turn your torso so far while mounted & geared up; daggers / knives only require a head turn and elbow action. Can't speak for throwing axes though.
 
Go try to throw something the way that you are talking about, and then get back to me. Its not about accuracy, though it is affected, it's about leverage. If it is allowed there should be far less damage for a hit.

Daggers and stones will be effected less, but spears and axes are going to require more leverage.

C.
 
Well, I guess you could incorporate the twisting of your shoulders and torso into the throwing actions, that would provide more power to a throw back/back-left... But that propably wouldn't help your accuracy :lol:
But yeah, you have to differentiate between knives/daggers(and maybe darts) and the other weapons.
 
My guess:
Increase sector for throwing stuff by 45 angle to the right. That seems about right. :) This way, you will still get enough leverage, and it will not be so annoing when you'll not be able to throw stuff at people that are only a few degrees to the right from your riding direction.
Playablility goes up, realism goes up. Everyone happy :).
 
DaLagga said:
I don't know about that. I mean, you sure as heck could throw something off the right side of your horse alot better than you could aim a bow off it. You might not have quite as much accuracy realistically, but you could still do it quite well i believe. Furthermore, realism aside, i think it would bring throwing weapons into balance slightly more so. Lets face it, throwing weapons are inferior to a bow/crossbow in almost every way, and aside from looking cool, there's no real advantage to using them. So making them a little more useful on hoseback would make sense.

I use throwing weapons all the time. Sure, they don't have the range of a bow but they are accurate (the sights don't grow with time) and fast. Highly useful for when you just make a pass on someone and fail to kill them in melee: just turn around and hit them with a throwing axe. And you can use them with a shield equipped. And the throwing axe damage is pretty huge to. But yeah, I'd like them even more if they could be thrown to the right to.

GreenKnight said:
DOES that increase momentum? Sure, I guess the kinetic energy wouldn't have had much time to bleed away after 4 feet, so it would still be going full force, but though I'm no expert physicist, I don't see what the horse charging at full gallop would have to do with it. The javelin is being launched by the strength of your arm. The speed of the horse wouldn't effect the javelin speed, would it?

The strength of your arm only adds to the speed the javeline already has from the horse moving: even if you would just drop something it would move with the same speed as the horse (until it hits the ground of course). If a javeline was thrown at the same angle that the thrower are traveling in the javelin should get the exact same bonus as when hitting someone with a melee weapon from horseback.
 
Lets face it, throwing weapons are inferior to a bow/crossbow in almost every way, and aside from looking cool, there's no real advantage to using them.

Apart from the aforementioned coolness factor and the above mentioned shield advantage they also they also have ballistic properties that require practise- throwing weapons require a different set of skills thus making the game more interesting.

If a javeline was thrown at the same angle that the thrower are traveling in the javelin should get the exact same bonus as when hitting someone with a melee weapon from horseback.

You took the words right out of my mouth like some sort of word-stealing language theif.
 
...however, if you throw something backwards while at a high riding speed, the object will get a speed relative to the ground that is far slower than if you would be standing still. It's logical, but might still be worth mentioning.
 
Exactly. And I guess it's calculated in the engine, cause damage of impact is relative to the speed of impact (at least, that what Armagan said).
 
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