Adjacentred
Recruit

Just like how we have to buy armor and weapons for our player and companions, i feel like we should do the same for the units. wouldn't that also make the economy more interactive anyway? having armor and weapons production having more of an impact on factions and their economies. when we recruit units instead of them automatically getting out fitted for dirt cheap we should have to do the same when upgrading to horse units (needing horses) we should have to have the armor/weapons in inventory in order to upgrade them. Just my thoughts i hope devs are planning something similar. what do the rest of you think?
