Need More Info Thorios Castle is Glitched/Exploitable -- Permanent Deathtrap for NPC's

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First off, thank you for having an organized bug report system on your forums! I look forward to seeing how the game improves over time!

The forum seems to have images disabled. I presume this is intentional, but I have a screenshot.

Thorios Castle seems to be a deathtrap for party leaders, both friendly and enemy. NPC parties sometimes spawn "inside" the castle and are forever stuck, unable to leave. It started out as my enemy. They took the castle, then formed a group and spawned "inside" the castle. Their group slowly starved to death until it was just the one guy left -- right now NPC's don't seem to starve if they are alone in their party.

My party leader began permanently chasing this broken enemy NPC. I tried adding her to an army and running into her, but nothing happened. She still chases the NPC inside the castle. So I disbanded her party, then recreated it. However, when I recreated it, her party popped up inside the castle with the broken enemy NPC! Now she appears doomed to indefinitely starve in this nightmarish castle. RIP the 20 cavalry/infantry delegated to her. I've tried disbanding again but she can't move. I had to kick her from the clan, but she is still there.

Now you can see an army of huns are swarming these unfortunate victims of the starving castle.

I'm not sure if there are any other castles on the map that have this issue, but this is the only one I've seen this happen with so far. I'm tempted to see how many NPC's I could trap there by letting them siege the castle and form parties near it.
 
Version: 1.0.6, but save file was started at 1.0.5
Computer Specs:
OS: Windows 10
GPU: GTX 1080Ti
CPU: Intel i7 5820k
RAM: 32 GB 2400MhZ
Motherboard: MSI - X99A
Storage Device (HDD/SSD): SSD

Settlement name:
Thorios Castle

How to reproduce:
  1. Form kingdom
  2. Take Thorios Castle (this was the second castle I took)
  3. Let enemy take castle
  4. Unclear if the trigger is the NPC forming a party near the castle, leaving the castle, or being released as a prisoner from the castle
  5. Profit (permanently stuck enemy NPC)
Friendly NPC's become trapped by disbanding them near the castle, then reforming their party while they're at the castle. They show up on the map inside the castle now.
 
Last edited:
Hello, thanks for reporting this problem. Unfortunately, we were unable to respond to this thread when it was first created. We believe the issue may have been resolved since the creation of this topic. If you are currently experiencing this issue with the latest live or beta versions of the game, please update this thread so we can forward this issue to the team for investigation.
 
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