Fujiwara said:Thor,
It's been a while (v.751 actually) since I look at the Onin no Ran map, and I'm having problems getting the editor to run. I get the following errors:
"...failed to load or could not find quests_window.dds"
"...failed to load or could not find trees.dds"
and then a Runtime error. I've got the editor folder installed in the root M&B folder, I have "mbPath=." in the config file, and I found both DDS files in the root Textures folder. I get this behavior regardless of which map I try to load (Native or Onin no Ran). Thanks for your help!
- Fuji
Fujiwara said:I'm having some problems with the map/camera boundaries. They seem to be defaulting to the Native settings (+\- 70 in X and Y axis) rather than my settings (+\- 160 in X and Y axis. I'm also not able to select the yellow field, and don't see a red field at all
Settings.cfg said:mbPath=auto
# Module to open
Mod=Native
Servitor said:Hey, Thorgrim.When in selection mode and trying to select town, it isn't certain that you actually select it. This is pretty annoying sometimes!Of course, I have to click exactly under the name, not the Icon.
Servitor said:Also, Whenever you click either right or left you get a freeze of about a second. If you click very fast the seconds stack and you can be stuck for 10 seconds. Isn't much of a problem but makes me curious nonetheless, why does it happen?
Servitor said:
Servitor said:I just had to make a folder named native/editor data/map Data and the export button now works, but if I click on one of those options, which are "hight map", " colour map", "obj file" it does not export anything to the map data folder, for it stays completely empty.
I tried to create the module/editor data/map data with *module* as the map who's files I am exporting, but I did not see any change. I do not spot any exported files in my computer at all.
Servitor said:And how do I edit my world map's sky box?
No, Doesn't seem to work. Or maybe it's the angle at which I try to select it... It's also non-representative; If I click the spot where one icon gets selected, it does not guarantee selection on another town with the same Icon. That's why I thought it to be by name... Damn my dislection. Cannot get this line to make sense for myself anymore.Thorgrim said:Hmm, you cant select by just clicking the icon? That should work...
NVIDEA GeForce 7600 GS with 256 MemoryThorgrim said:What type of graphics card do you have?
Okay, Thanks.Thorgrim said:As of 0.89x it shouldn't matter any more. However in 0.808 or earlier, the yellow border represented the distance a player would be able to view to. If there was not geometry all the way to that border, there would be strange camera artifacts. It shouldn't be a problem any more though (apart from seeing the land cut off sharply).
Thanks , and No problem!Thorgrim said:Hmm, I'll look into it. The files should just be exported to the editorData/mapData directory...
I'll also make it create the directories if they are not found, thanks for the heads up.
Okay, Thanks! I will look at them.Thorgrim said:It should just be one of the brf files. I haven't looked, but it should be in one of them...
Fujiwara said:I'm having some problems with the map/camera boundaries. They seem to be defaulting to the Native settings (+\- 70 in X and Y axis) rather than my settings (+\- 160 in X and Y axis. I'm also not able to select the yellow field, and don't see a red field at all
zero-cold93 said:sorry for the question but, when i enter the EDITOR this comes up:
"ERROR:
Could not open texture file"
And i can't read noting it is all brawn and stuff!
PLESSE tell me what to do ?!?!
P.S.retty please !
P.S.2: Pretty please whit sugar on top !
welkyn said:Got the tiniest of problems..
I'm working on a map for my mod, and I'm attempting to make the usable space larger - this has worked before. However, now, there is no red border, and I have only a yellow border, which just happens to be unmovable.