I'm really sorry If I sound like a complete noob, but I can't work out if there's any way to make the map bigger. If anyone could tell me if it's possible, and if so, how I do it, i would be very grateful.
I posted this in the Mod Development forum but I figured this might be a better place. Anyway, i'm trying to create a new map for my Star Wars mod and had a general question...
- module_parties.py contains town/castle names, icons, and coordinates which compiles to parties.txt
- the Map Editor updates map.txt and parties.txt (ie. moving towns/castles with the editor)
So if I want to move castles/towns now but edit module_parties.py in the future, how do I keep the changes that the map editor made to the town/castle coordinates in parties.txt ? Do I have to manually copy the coordinates from parties.txt to module_parties.py for each entry? If so, has anybody made a simple editor to copy the coordinates from parties.txt to module_parties.py or is there an easier/better way to do this?
EDIT: if you re-build using module_parties.py your changes to parties.txt will be over-written. I wrote a quick script to copy the coordinates, see link below....
Ok god dammit. I tried my hand at this and made a pretty cool map, but I saved the backup original map to a thumb drive which I accidentally left at a friend's house. Does anyone know where I can download the original map or do I have to completely re-install?
Downloaded this great map editor, but somehow no text appears, just green/blue brackets instead
So if anyone could tell me what I have done wrong, it would be very nice...... Have installed it my root directory, so it's that's not the problem... would be fun to make a map, but difficult without any text.... please help anyone?
Nope, You'll need to wait for the module system to do that.
Sorry I don't have time to support this any more, but my suggestion to anyone wanting to edit the 1.003 map: Back up your parties.txt and module.ini, as the current version of the map editor may well mess them up. I would suggest working in a separate mod (ie make a MapEditor module) then just copy the map.txt file over to the module you are actually making. I'll fix it at some point, but for now that's the best suggestion I have to offer.