This mod is pretty tough.

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Altaris

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Can some of the more experienced players provide some advice?

My current problem is that no matter what faction I choose, I can never find a "fair" fight. If I build up a group of 50 or so units, everything feasible to fight runs away from me. If I try to fight something bigger, like a lord's party, I end up getting brutally slaughtered because my men weren't trained enough. And yet I can't catch anything to train them with.

Another, slightly more minor problem is that I still have a very vague understanding of all the factions. From what I've seen on the forum, Ravenstern for archers, Empire for heavy infantry, D'shar for ranged cavalry...and I'm not too clear on the other two factions.

So if you please, could someone educate me some more on this mod? Should I be aiming to get a massive party while sacrificing personal strength or would it be easier to get a smaller "elite" group with myself as a mighty warrior?
 
Definitely the smaller elite group. Get some top-tier elves if you can (and can afford it). Smaller, faster units also won't eat you out of house and castle.
 
Alright, I'll definitely give that a try. Hopefully it'll be less painful on the wallet like you said. However, if my small unit consists of only infantry and archers, will it still be able to catch up to mounted units on the map?

Speaking of money though, what's a good source of income? Tournaments? Or raiding villages? So far the loot I've gotten from fighting other units has been pretty measly.
 
I think he meant will he be able to catch them on the map. And no, only with a cav-heavy troupe. And even then you probably won't be able to catch guys like the Jatu. Beauty of it is, the bad guys will flock to you on the map if they outweigh you in numbers, but you'll get them in battle if your soldiers are best rank.

Raiding villages carries the risk of losing companions through dissatisfaction. Tourneys are good for cash, and raiding/slaughtering cattle isn't too bad. It's low risk at least and I don't think any companions will complain.
 
Raiding cattle? How do you make money off that? I've always raided villages which left herds of cattle there, but I never really did anything with them and just left afterwards.
 
Click on the cows standing around like retards with their hooves up their butts and slaughter them all. Sell the meat for profit (it's not worth keeping for food since it goes bad too quickly and there's no "make some tasty beef jerky" option). Make sure you find the town that buys sides of beef for the most. Also a good place to practice your boxing...
 
Fight snake cult troops down by Cez.  You should be able to catch them and they drop heavy bardiches that sell for a good profit along with shortened scythes which are worth a few bucks.  They aren't all that tough just watch out for the cobra warriors with lances.  Also Ravenstern drops Ravenstern Great Swords which are worth tons of cash.  I've made a very good profit with a Noldor-Heavy troop just taking these guys out.
 
I've been going after the snake cult guys, although they're pretty rare for some reason. I only have a party or 39 units, but even then most of the random bandits run away from me. I'd cut the party size down even further, but I feel like having less than 15 or so archers would really cut down on their efficiency. Currently the party's balanced at about 50/50 infantry and archers.

I'm not too sure if I want to fight Ravenstern though considering all my units are Ravenstern troops...
 
In my early days of playing I went around smashing smaller rag tag groups for a while until I had some good money, then I got the companion that trains your troops. After that I got some Valkyrie, they "eat you out of house and home" but I fixed that problem by constant raiding of villages, my expeditions would last as long as taking out every village in a Nation, at the height of my power the only enemy I'd have to worry about would be the Kings, because they weren't afraid to charge a small elite Max Tier army. And they weren't much of a problem because in village raids they would get spawned on foot, so it was a complete slaughter.
 
I started from scratch, never found the chests and built an empire from nothing. The secrets? Two things.

1. My range 260 lance.
2. My cavalry.

The big lance is vital because size matters. Get the longest lance you can and a fast horse (then as you level up riding move up to a warhouse, but fast is the most important to start with so you can achieve 'ramming speed' sooner). With a long couched lance you will be a lean, mean killing machine. Some of the better enemy units will give you nearly a thousand XP a pop. That's good eating for a one shot kill, and you will one shot kill everything from Noldor knights to Kings if you get them in a head on joust. Hence the big lance. Levelling up does you no end of good, naturally.

Cavalry are you friends starting out. Get friendly with the red guys and train nothing but horsemen on the path to knights. If you minimise, or ideal remove, everything from your army except horsemen you will be extremely fast on the campaign map. This means your force can be comparatively powerful yet still able to run down anything and everything. If you find you've got so many knights it's cramping your wallet go in against a caravan or a lord or something, get your army chewed up and build a fresh one.

The best thing about cavalry troops is they have two choices, they level up fast or they die trying. You get a bunch of squires in your army going into a fight by the end of that fight you're probably going to have nothing but corpses and squires-at-arms left. So if you're rounded up a huge number of red nation recruits (Sarleon or whatever they are called) that will whittle down to a compact but devastating force of knights much faster than an infantry or archer force can evolve.
 
The problem though is that with knight army you'll have a hard time besieging towns and some castles. Enemy archers will often pincoushin your knights unless you have some archers to keep enemy heads down a bit.

Capture an easy to siege castle and fillit up with archers and extra horsemen you don't need and when you want take a bunch or ranged units from that castle capture what you want drop archers in your castle or newly aquired feif and go back fighting armies with your fast killing machine.
 
For me the answer has always been, train, train, train and when you're done training; train some more. The mod offers several weak to semi weak units that allow you to do that. Like outlaws, forest bandits and such.
Avoid stronger bands like northern raiders and D'shar raiders until your troops are ready to take them on. And definitely avoid Jatus, Adventuring parties, Elves, snake lovers and larger mystmountain bands.
Heretic bands are a good measure of how prepared your troops are since they aim to capture more than kill their enemies and wont kill too many of your boys in case you lose the match, of course if you're captured you lose all your troops and have to start over but that's part of the fun  :wink:
Plus mountain bandits are fairly easy to beat and have fair amounts of peasant prisoners to rescue and beef up your ranks. Peasants upgrade fairly fast and make decent middle to high troops, don't concern yourself with elite troops yet unless you can rescue them, and before you know it you'll be tackling the big guys and making tons of loot and prestige. The snake people are my main source of income as a freelancer btw, and beats the hell out of babysitting cows and moronic caravans.

Hope this helps.
Cheers!
 
Can some of the more experienced players provide some advice?

My current problem is that no matter what faction I choose, I can never find a "fair" fight. If I build up a group of 50 or so units, everything feasible to fight runs away from me. If I try to fight something bigger, like a lord's party, I end up getting brutally slaughtered because my men weren't trained enough. And yet I can't catch anything to train them with.

Another, slightly more minor problem is that I still have a very vague understanding of all the factions. From what I've seen on the forum, Ravenstern for archers, Empire for heavy infantry, D'shar for ranged cavalry...and I'm not too clear on the other two factions.

So if you please, could someone educate me some more on this mod? Should I be aiming to get a massive party while sacrificing personal strength or would it be easier to get a smaller "elite" group with myself as a mighty warrior?

I'm a bit surprised that nobody told about two proficiencies that can be real useful :

- training.

- pathfinding.

Get one or, even better, two real smart companion dudes with high INT. For instance, Gythia the Red, or Ansen. In my party Ansen takes care of nearly all INT skills (incl. healing and engineer). Get him/them to max out on training and pathfinding (plus of course other useful INT party skills !).

Pathfinding increases your map speed 3% each point. Not much, but with 5 in it it's already +15% and that sure can help. Not to mention the 30% you'll get once it's maxed out.

Same for training. Plus, training skill is cumulative, so each time you don't know what skill to take for a companion, take training. Having several training powerhouses that are at 7-8, plus assistant trainers at 2-3, can make you get between 1000 and 2000 XP points each day.

Oh, and also, go all-cavalry, at least in the beginning, until you need to do sieges. This will boost your party's speed, and give you some of the strongest units (in the open field, at least). Get some of your companions to take a high skill in Tactics. Then find yourself some smaller lord army (in the 150s). If you yourself have 60 heavy cav, and high Tactics, then you should start every battle with only a minor numerical disadvantage. And heavy cav will trample and cut through nearly anything like a red-hot Noldor runic two-handed vorpal sword of doom through warm butter. Especially if you attack these factions who have few cavalry, and thus tend to be at a disadvantage in the open field, at least in that respect that they will not be able to break your charge with a charge of their own. Such factions are the Empire and the Fierdsvain ; but the Empire has some real dangerous ranged units that can make a charge suffer, so watch out. But really, it depends as much on a specific lord's army composition than on his faction. If you see a Sarleon or Ravenstern lord with few to no knight, go for that idiot. And also, watch for terrain. Do not engage in a wood, in hilly terrain, and preferrably not near a river.

Of course that is not always successful but it will put most chances on your side. The most important thing in this being to get KNIGHTS (Sarleon, Ravenstern, Pendor, Noldor, whatever, but KNIGHTS).

PS : and if you don't have enough revenues to pay for 60 heavy cav (the main drawback of these units being their price), then go for 10 or 20 heavy cav. Don't fill your party to the max, only take these. The enemy parties seem to decide whether to fight or flee based on pure numbers, not your troops' quality, so 20 brigands will flee 60 peasants but attack 10 knights. Which is their mistake, really, for they will get pwned, and you will eventually grow fat enough on their loot and XP to afford MORE KNIGHTS.
 
Yeah, taking knights works well although when and how many depends on how you start. If you import (which I assume most will do) then definately go for enough that you can easily absorb any losses while still making a profit on selling loot and such. If you don't import you probably want to start with a few footies just so you can get a load of kills yourself (lots of heavy cavalry mean less for you.) and so you don't break the bank immediately. Bearing in mind if you can level companions up well they will necessitate less troops because mounted and equipped they get useful fairly quickly.

Path-finding and spotting are your friends and training is pretty useful too, meaning all those useless recruits will level a bit before they have to fight (and die) as weak fodder. I tend to get companions str to 10 before I start making some of them int-gimps so that they can wear decent armour and still get xp without dying almost immediately in every battle. It tends to help getting their riding up and giving them some heavier horses when they have some skill because of their nasty tendency to ride into masses of men and die. This is only more a problem when you are going with small numbers though. Another thing, don't make the mistake I did the first time, accidently helping a premium spawn (rogue knights, adventurers etc.) in a battle, you will never be able to loot them again and since they have nice stuff and give good xp you will kick yourself.
 
Nice advice from everyone so far. My archer/infantry combo isn't working too well, either I don't have enough archers to shoot down the cavalry before they get to my troops or I'm doing something wrong.

Using cavalry to start out sounds like a good idea, although I might have to fight a few more tournaments to keep them paid. What do I do though when I want to go siege something? Unmounted these guys won't be as useful as dedicated infantry units. And are archers or infantry better for sieges? I'd like to say archers for some reason, but at the same time I'd imagine they'd have trouble hitting the enemy up on those walls.

Also, what faction has some decent cavalry? Ravenstern's squires and squire-at-arms died pathetically for me when I used them in battle.
 
Everyone but Empire have strong calvary (Empire top calvary is medium strong). And it is hard to level up calvary of any faction. If you want mounted knights then you must go with trying to keep your squires alive (or hope to rescue knights from enemy groups).

And you need more practice utilizing battlefield tactics.

For sieges archers are almost a necesity but I also recomend a group of infantry units for charging up the ladders once you and/or your archers clear up the wall a bit. If your not too disadvantaged and get enough (you have to figuren that out by yourself by trying) you can order your archers to hold a line from which they can shoot at the enemy and your infantry in front of them to act as a shield and to give enemy archers alternative targets (most of your infantry should have shields for this) and let your shooters to do your job.
 
Also, what faction has some decent cavalry? Ravenstern's squires and squire-at-arms died pathetically for me when I used them in battle.
Ravenstern and Sarleon, mostly. The D'Shar have good cav too, but I found them extremely hard to level up. And the Fierdsvain have their sword maidens/valkyries, who are fast, but not so tough. So go with Ravenstern or Sarleon. Oh and, rescue peasants from various bandit parties, so you can train Pendor units up. Among them are good Knights, Foot Knights (they're the only ones to have that) and also good archers. The only thing they lack is mounted archers, perhaps, and also battle walkers.

If you have trouble levelling up your cav, then indeed you need better tactics. A classic is to use a line of infantry/archers (medium-tier) to weaken and tie the enemy down ; meanwhile, order your cav to follow you, and once the enemy has engaged your footies, charge at 'em from flank or back. The AI is especially stupid when it comes to attack from the back, it tends to completely ignore the guy who came last (granted, turning to face him would be stupid too, so I guess an attack from the back does mean you're screwed either way).

Also, to avoid having to fight hard-ass battles to level up your guys : USE TRAINING. You can get knights fast enough with only few, quite easy battles, if you have enough training powerhouses. Really, this skill is a must.

My archer/infantry combo isn't working too well, either I don't have enough archers to shoot down the cavalry before they get to my troops or I'm doing something wrong.
There's a way around that too. That combo does work but its main weakness is, as you point out, cavalry (which goes on to show how cavalry is awesome). But, what you need to do is exploit the AI's stupidity. Form up your line of troops, then, with a horse (preferrably a fast one), go ahead, charge and meet the enemy cav. Of course, it's better if you can strike/shoot them down, but if you cannot it doesn't matter : the point is to get them to follow you, which for the majority of them they will. Then run around in circles, not too close from your footies but at a shooting distance, and watch the enemy cav get shot at while they stupidly try to catch you.
But really, the only sure way around enemy cav is you (on horse), and cav of your own.

What do I do though when I want to go siege something? Unmounted these guys won't be as useful as dedicated infantry units. And are archers or infantry better for sieges? I'd like to say archers for some reason, but at the same time I'd imagine they'd have trouble hitting the enemy up on those walls.
Unmounted cav is not necessarily weak. Knights, even on foot, tend to pwn (less than on horse of course). The main drawback is not their usefulness per se, it is their usefulness-to-price ratio : in sieges, you are paying for cav units (which are 1,5x more expensive IIRC) but they act as foot units. That aside, heavy cav dudes will certainly not be weak in sieges.
And archers : are useful, especially in the beginning to quiet down enemy missile. Then they tend to get a bit useless once you set foot on the walls. You can still use them to shoot at the dudes below, of course... But once the melee is met, in the cramped conditions of a castle's walls, archers really aren't at their best. Though they can still shoot the dudes getting in line to hack at you, I suppose.
Anyway, it's best to take archers that are also able fighters. I, for one, never used archers in sieges until I got Noldor ones (which are the onluy footies I bother taking with me). It can make your work quite hard at the beginning. On the other hand, if you stock up on heavy hard-hitting dudes, you will also mow down a fair number of enemies.
If you want to have archers and still retain an all-cavalry capacity, use mounted archers, like D'Shar people, or the Ravenstern Ranger (which are very good, but high tier, and thus pricy).
 
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