saittam
Sergeant

To be honest it´s just crazy how the ai does war.
I am playing in my mind how it could do better.
Make only armys able to initiate siege? I think that will harm some players playstyle. But it would fix it i think alittle. It does follow the fact one can´t make army within your own clan. Also strange in a way. It removes a playstyle.
But i wonder if this is right.
Clans are various in member number. But does it work like this. Except for mercs do the clans only send one member with a party? When the first is taken a second makes a party? Sometimes i do get that impression.
So when an army takes a town/castle they are forced to leave one party to defend/rebuild.
How long should they stay. End of war? Until the garisson/militia reach a certain number? Loyality? Until the new governor is on site?
We assume they fix the the not leaving a garrison bug.
I am playing in my mind how it could do better.
Make only armys able to initiate siege? I think that will harm some players playstyle. But it would fix it i think alittle. It does follow the fact one can´t make army within your own clan. Also strange in a way. It removes a playstyle.
But i wonder if this is right.
Clans are various in member number. But does it work like this. Except for mercs do the clans only send one member with a party? When the first is taken a second makes a party? Sometimes i do get that impression.
So when an army takes a town/castle they are forced to leave one party to defend/rebuild.
How long should they stay. End of war? Until the garisson/militia reach a certain number? Loyality? Until the new governor is on site?
We assume they fix the the not leaving a garrison bug.





