Well congrats guys, instead of trying to make the game stable, the devs are trying to make the game stable and harder.
And like anyone trying to do 2 jobs at once, they're doing both of them badly.
Back off on your insistence that Mount and blade is some kind of hardcore experience. It isn't. It never was. And trying to turn it into one has now literally hurt the development of the game. So cool it, put that stuff on the back burner until stability and feature implementation is complete and we have a better idea HOW we should be increasing the difficulty, and what to focus on to make the game difficult AND immersive at the same time.
And like anyone trying to do 2 jobs at once, they're doing both of them badly.
Back off on your insistence that Mount and blade is some kind of hardcore experience. It isn't. It never was. And trying to turn it into one has now literally hurt the development of the game. So cool it, put that stuff on the back burner until stability and feature implementation is complete and we have a better idea HOW we should be increasing the difficulty, and what to focus on to make the game difficult AND immersive at the same time.






