This latest clustershuffle is right at the feet of the hardcore fans who complain about the game being too easy

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imgran

Squire
Well congrats guys, instead of trying to make the game stable, the devs are trying to make the game stable and harder.

And like anyone trying to do 2 jobs at once, they're doing both of them badly.

Back off on your insistence that Mount and blade is some kind of hardcore experience. It isn't. It never was. And trying to turn it into one has now literally hurt the development of the game. So cool it, put that stuff on the back burner until stability and feature implementation is complete and we have a better idea HOW we should be increasing the difficulty, and what to focus on to make the game difficult AND immersive at the same time.
 
Agreed. Performance and AI need to be addressed first hand.

Everything else is potentially moddable (even though I hate the idea of the community having to work on a product it paid for).
 
To be frank: It's a game companies job to know how to filter criticism/suggestions and review their own product. At the end of the day, anything TW implements is on TW.

I agree, people who want a "grind" challenge rather than a real challenge, are just being silly.

People should always be encouraged to speak their mind, even if they're arguably wrong. Its on TW to have adult judgement.
 
What Bannerlord really needs is depth. More content, more variation, more chances for different play styles. At the moment it's Warband with better graphics and some well designed, new features. Regarding "depth" it's straight forward. Make millions, behead every lord, rule the map. No problem even at realistic difficulty. I have the feeling of being somehow "limited" in what I can do and how my actions impact the world.

Speaking with images we have a nice, beautiful box without a lot inside of it. This should be filled.
 
I think the game being too easy is about the three points.

1. The price of the equipment is too high, which is not proportional to the income of the merchant or factory in the early game. This also led to players relying on war money to quickly grow their financial resources, but the direction of funds is not very much. When a good set of equipment is equipped for themselves and several heroes, it is almost only used for buying territories and armistices,and buying territories and armistices requires too little money. So compared to weakening caravan income, how to remove war income is the most important, even if the previous patch has greatly weakened the number of loot.

2. A lot of problems caused by a large number of skills that are not installed. In fact, from the perspective of me as an ordinary player, many problems are actually caused by skills that have no effect or the effect is not obvious.These skills have no effect not only on players, but also on lords

3. There are too many high-level troops in the player's hands, but the quality of the AI lord's troops cannot be guaranteed. Often after several major battles of the group army level, the AI troops are full of low-level soldiers of level 1-3, but lack of high-level soldiers. However, because of the problem of war money, Players can buy horses and war horses everywhere, and quickly improve the quality of the troops by solving criminals, and can challenge the lord troop that is twice and three times the number of player units.
 
The game is just too easy, even on challenging difficulty.

- The prices for sure are unbalanced. Even a stumper horse should cost way more than some tier 2 or 3 helmet or boots.
- Prisoners units tier 2, 3 and 4 are too easy to recruit. Getting tier 4 prisoner in no time.
- Unit upgrade prices are a joke.It should be considered that you have to buy a new gear for higher tier units. Costs should go up 10 times.
- After 5 hours of playtime you get to clan tier 3 and can take down kings armies, this just kills the game for me. Kings and high tier lord should have larger and better equiped armies.
- battle 100 vs 300, yeah sure no problem. 5 dead 25 wounded on your side but enemy gets obliterated.
- beat a lord, spawns 5 seconds later with 40 men and starts raiding your village again...
- and last but not least, Im a king of MY faction. Walk up in MY city and random folks are like who d fu** are you...really?

There is a lot more but screw it...

Economy is not so bad really but rivaling kings and lords in 5 hours of gameplay is not what I had in mind before buying the game. Will just stop playing for some time and watch how things change.
 
3. There are too many high-level troops in the player's hands, but the quality of the AI lord's troops cannot be guaranteed. Often after several major battles of the group army level, the AI troops are full of low-level soldiers of level 1-3, but lack of high-level soldiers. However, because of the problem of war money, Players can buy horses and war horses everywhere, and quickly improve the quality of the troops by solving criminals, and can challenge the lord troop that is twice and three times the number of player units.

AI troops are explicitly leveling through auto-resolve and single tree units through garrisons (because apparently having a forked tree bugs a unit out for training in garrisons.) These are abysmally slow, and players have been optimally fighting looters nonstop/dedicated training methods. Part of this is the fact that most methods of troop XP gain are actually too slow, and players have just found the best ways and put them to place. Moreover, with even looters causing 5-15% losses in t5 unit columns, if players are already suffering, the AI will just outright crumple.
 
AI troops are explicitly leveling through auto-resolve and single tree units through garrisons (because apparently having a forked tree bugs a unit out for training in garrisons.) These are abysmally slow, and players have been optimally fighting looters nonstop/dedicated training methods. Part of this is the fact that most methods of troop XP gain are actually too slow, and players have just found the best ways and put them to place. Moreover, with even looters causing 5-15% losses in t5 unit columns, if players are already suffering, the AI will just outright crumple.
The biggest difference between AI and players is that the money brought by AI is fixed, fixed at more than 100,000, and the player's money is slowly accumulated, but AI can't turn this money into elite arms, but players can accumulate through funds to get a lot of elite troops.
Because every battle conducted by AI is automatic combat, and automatic combat will inevitably have a random loss of strength, whether it is injured or killed, and the injured unit cannot gain experience.
Players can enter the battlefield to reduce losses through fine command, which is the most important reason why the quality of AI soldiers cannot improve
 
There is so much whining going on. Damn guys, we get it, you're all upset and stuff. Punch a wall or something instead perhaps? This forum is literally flooded with "ME NOT HAPPY! ME ANGRYYY!" posts. You sound like entitled children that got the toy they wanted, but it's the wrong color. Come on man. Do you even realize how you come across?
 
I agree 100% to back of on balancing and nerfing. For one a lot of the'too easy' stuff is just part of bigger system that isn't finished yet and is actually a good and wanted feature.
For instance how many times have you read people complain about warband AI getting it's troops back to fast/easy, how they don't suffer the money problems like the player and there army is always bigger.......wah wah.... A WHOLE ****ING LOT, Well in Bannerlord you see the start of evening the playing field, but it needs to be FINISHED and Lords and player both need many tools to make them effective.
If they had a trainer skill to passively level the blobs as they slug around in huge recruit armies it would make them much more challenging. Also of course they way armies are made will change when the diplomacy is added. For people concerned about too much money..... what can I say I've a;ways had too much money in Warband too. I don't even use any skills related to money, it just piles up. I like the rough start of the game, but part of the fun of warband and bannerlord has been breaking it so it's not rough and in fact very fast.
30 days warband: Max surgery, assemble companions, get married = vassal and free castle garrison, so it begins my domination of calradia
30 Days bannerlord : rank 2 clan make mounted army , get married for free gear upgrade, go to war hard, Khan gives me town

It's neither harder or easier, just different.
 
Good AI is immersive. Your complaints dumbed down the AI and now they are boring.
 
Well congrats guys, instead of trying to make the game stable, the devs are trying to make the game stable and harder.

And like anyone trying to do 2 jobs at once, they're doing both of them badly.

Cough, Early Access,cough. It launched like a week ago, and people already start being upset at "the direction" that this game's development is apparently taking.

The path to release will be long and we will see unexpected balancing changes along the way. TW will be experimenting with AI smarts and the economy both towards simplification and complication. In no way does it represent a set-in-stone development mentality injected by a few forum criers.

If you can't chill out for a week and discuss experimental changes without blaming unrelated people for them, why did you bother buying the game while it's in EA?

Gosh, EA release was a mistake. TW can't make any tweak without at least someone throwing a tantrum
 
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