Big J Money
Regular

I'm a bit shy about posting something so brazenly unorthodox, but it hit me like lightning, so feel I should at least get it out of my head. Plus you guys are so cuddly.
What if Mount & Blade were only a module of some other, larger game? M&B is said to be an RPG. So far in the beta, there have yet to be any major RPG elements to the game. You do get to create a custom character and level that character up, but that's as far as we've seen yet, and it's pretty well polished. The team has more RPG stuff in the works, obviously. What we have right now is a kick-ass "medieval combat simulator". This combat is unquestioningly the hallmark element of M&B and likely the pride and joy of Mr. armagan. Thus, the upcoming RPG will most likely center around the combat. Everything about the RPG will have to do with these battles that we are fighting right now in the beta. The proof is the character sheet. There are very few, if any, improvable character elements that have to do with things unrelated to combat. Even the trade skill affects the purchasing of equipment--equipment which is used in combat.
My point is that if the development team is setting goals and creating deadlines, this game will be very, very, VERY combat focused. In fact, it might even be more accurate to call it a "medieval combat simulator" than an RPG!
So why can't M&B be just Act I? Act I of a very large RPG that featured all kinds of aspects of medieval life? M&B would be the combat portion. Another portion might involve nobility and politics. Another portion might involve turn-based (or real time) strategy. Yet another might involve an economy and crafting system similar to Harvest Moon? And what if all these games could plug in to each other to create one serious hell of a game?
Yeah, this is a pretty stupid idea. That's why I don't make games.
=$= Big J Money =$=
What if Mount & Blade were only a module of some other, larger game? M&B is said to be an RPG. So far in the beta, there have yet to be any major RPG elements to the game. You do get to create a custom character and level that character up, but that's as far as we've seen yet, and it's pretty well polished. The team has more RPG stuff in the works, obviously. What we have right now is a kick-ass "medieval combat simulator". This combat is unquestioningly the hallmark element of M&B and likely the pride and joy of Mr. armagan. Thus, the upcoming RPG will most likely center around the combat. Everything about the RPG will have to do with these battles that we are fighting right now in the beta. The proof is the character sheet. There are very few, if any, improvable character elements that have to do with things unrelated to combat. Even the trade skill affects the purchasing of equipment--equipment which is used in combat.
My point is that if the development team is setting goals and creating deadlines, this game will be very, very, VERY combat focused. In fact, it might even be more accurate to call it a "medieval combat simulator" than an RPG!
So why can't M&B be just Act I? Act I of a very large RPG that featured all kinds of aspects of medieval life? M&B would be the combat portion. Another portion might involve nobility and politics. Another portion might involve turn-based (or real time) strategy. Yet another might involve an economy and crafting system similar to Harvest Moon? And what if all these games could plug in to each other to create one serious hell of a game?
Yeah, this is a pretty stupid idea. That's why I don't make games.
=$= Big J Money =$=


