This is devestating! HELP!

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bjorne.

Sergeant Knight
Well I was doing new uniforms for my mod and when I used them in the game I had no problem at all and in the brf there is no problem at all.

ddddddd.jpg

But then I found this little bugger. And he was untextured. So I checked if the textures was right. And they were. I checked if the materials and the textures in the brf was right and they were. I checked if it just was a one time problem. And it wasn't.

So. Where the heck did I do wrong? Please! Help me before some of us dies!
 
The Mercenary said:
Texture error. Make sure each model has a texture.

I know that it should be that way  but I checked all of the obvius reasons but noone of them were showed
 
I got this error once when I typed something wrong in the module while adding the item.
It compiled ok but showed up like yours.

Example:
Mesh name = brown_shirt
I wrote = bown_shirt

I don't know what else it could be.
Also you said you checked for typos so...
 
What shader did you use some of the textures armors use have a white alpha channel so if you used iron_shader_fs  or iron_shader_ps  it won't work make sure its just on iron_shader
 
Sometimes BRFEdit will behave strangely. I've had items load correctly in BRFEdit, but not load correctly in-game due to a typo. I'd check, double-check and even triple-check to make sure that isn't the issue. Make sure the mesh is properly defined, make sure it is called correctly and typed correctly in item_kinds1.txt.
 
Septa Scarabae said:
Sometimes BRFEdit will behave strangely. I've had items load correctly in BRFEdit, but not load correctly in-game due to a typo. I'd check, double-check and even triple-check to make sure that isn't the issue. Make sure the mesh is properly defined, make sure it is called correctly and typed correctly in item_kinds1.txt.
Hm.. well. I solved the problem. I removed it. What differense does it make. Cuase I do my uniforms with just small differenses so the units have abit different uniforms. So what does what mesh effect 156?
 
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