don't discredit yourself, your replies have been pretty specialThat's your area of expertise Dan. I'm not the one with dyslexia, stop projecting.
arguing with you is like arguing with a pigeon


don't discredit yourself, your replies have been pretty specialThat's your area of expertise Dan. I'm not the one with dyslexia, stop projecting.
arguing with you is like arguing with a pigeon
Edit: public opinion about something is usually a good measure of its worth and can be quantified. This includes politicians, quality of products and services, including computer games. So mass surveys about games are a very good indicator of a game's quality. The problem with Steam reviews is the binary grading that heavily distorts the results towards 100%. More usual 5-stage grading like the 5 star system are much more accurate, but would produce lower ratings and Steam isn't interested in precise ratings, it wants to sell you games.
If you think the public is wrong about a game's quality, you'll need to back that up with serious arguments that border on scientific objectivity, or you'll just have another contrarian or elitist opinion that can't be taken seriously by gentlemen and scholars of the forums.
You're free to have your own opinions, but why do you continue to expect more?
I told my story because I came to Warband/VC very late, and thought it was just special enough to sink *unseemly hours* into the modded engine.
If I was some cultureless schmuck who expected my money's worth from a video game company in the year of our lord post-2000, then maybe I would have the opinion that BL 'sucks', but, here we both are.
Edit: no, on 2nd thought delete your account and system32, because you expect MORE than your money's worth.
Well said, sums up my feelings also.At least for me, the frustration isn't with the game in isolation. It's a fun timewaster if you don't care about roleplay. But what makes it such an annoying experience is all the easily avoidable, really poor design decisions that I know even I could have done a better job with. There are literally hundreds of them, and I can't play the game without thinking "why the hell did they do that?" a thousand times. What makes it so annoying is that there is potential for a much less schizophrenic and grindy game than this, but with the current direction of development that is almost certainly never going to happen. 10+ years of development and some truly ingenious technical artists who managed to get 1000 vs 1000 battles at 60fps, all ruined by a campaign so poorly designed, sloppily tested and thoroughly unenjoyable that it boggles my mind.
My remaining hope is seeing stuff like the rework to blunt damage/cavalry charges, which was actually quite sensible and improved the experience a lot.A lot of people defending this game have internalised the Early Access mindset, judging the game by what they think it will be eventually with all the overhaul mods they dream of. But nothing has fundamentally changed about the game since release and it's a pipe dream to think they'll pull out a secret gigapatch that removes all the bad design.
Given the amouny of money spent on it, and still seeing bad design, ita because the game is being badly designed, or armagan is a dictator only wanting his own personal vision of the game, not with creative freedom, but rather with narrow minded thought processes (i use armagan as a general term for the overarching director of the project).
TW left serious bugs unfixed for years in WB and people sing that game's praises.I wasn't specifically just addressing your comments. I've seen it multiple times here, that we should "just be happy" with what we got. That's part of the reason we got the game as it is, because they know people are just going to shrug and accept it.
You don't need to use Armagan as a general term; it is almost for certain specifically him. Like, seriously: it was almost certainly Armagan who shot down alliances in the autumn of 2020. Maybe for good reasons (with only six factions, alliances between two basically let them tear apart anyone they go to war with, as-is) but most of the community was asking for it yet when it came down to it, he apparently said no. Probably the same or similar with detailed party and kingdom controls too.Thats the sad thing: most problems have been solved, or at least workarounded by modders. Which means that either a) they didnt test it enough, or b) they didnt care enough, to make a a game which faults are easily and quickly addressed by someone with enough free time and limited access to the games resources.
Given the amouny of money spent on it, and still seeing bad design, ita because the game is being badly designed, or armagan is a dictator only wanting his own personal vision of the game, not with creative freedom, but rather with narrow minded thought processes (i use armagan as a general term for the overarching director of the project).
It isn't a "corporate" culture pushing things towards a barebones design but superb mod support. Most of the really big corporate publishers want a long tail with their games, so they get more consistent income than the feast-and-famine cycle. It's why they do stuff like season passes, MTX, scheduled DLCs, etc. They also don't want players to be able to just develop those minor features for themselves, so they usually restrict modding, sometimes in really egregious and petty ways.Its a corporate culture of breeding such behaviour more and more. And art, games and society are harmed because of it, under that guise of magical thinking that "the market will regulate itself" and "theyll just fix it and make it better, bro, have patience"
a game made 13 years ago by a small indie company at the time shouldn't be held to the same standards though, this is a AAA priced game nowTW left serious bugs unfixed for years in WB and people sing that game's praises.
TW left serious bugs unfixed for years in WB and people sing that game's praises.
a game made 13 years ago by a small indie company at the time shouldn't be held to the same standards though, this is a AAA priced game now
Not entirely the same thing, come on. It's a little more passable because they were a small team,
I see the point and agree, but see this in bigger companies. I cant see the same principle being applied by TW. Might be ignorance on my part, or lack of commitment here in the forums, but i just see the old waysIt isn't a "corporate" culture pushing things towards a barebones design but superb mod support. Most of the really big corporate publishers want a long tail with their games, so they get more consistent income than the feast-and-famine cycle. It's why they do stuff like season passes, MTX, scheduled DLCs, etc. They also don't want players to be able to just develop those minor features for themselves, so they usually restrict modding, sometimes in really egregious and petty ways.
Of all the complaints that could be reasonably leveled at TW, I don't think they are greedy. If they were just looking for cash, they could've released Bannerlord in 2016. It was essentially finished at that point and, judging from what was shown then vs. now, more or less the same game. It cost them money to sit on the game for years and years and years, endlessly tinkering and overhauling the systems. Anyone with business sense -- and not just a cutthroat MBA -- would've cut it off and released.I see the point and agree, but see this in bigger companies. I cant see the same principle being applied by TW. Might be ignorance on my part, or lack of commitment here in the forums, but i just see the old ways
you would've thought they learnt a lesson from all the people who told them the game has serious issues through closed beta and early accessAnd where would they have learned that lesson? Certainly not from WB. If anything, even stuff past that point taught them the opposite: that the vocal forumoids will eventually forget even a shambolic release (Viking Conquest).
With that i agree wholly, it has been my stance for years. My belief is that TW signed good contracts for console release by the end of 2020, and their delivery has been... lukewarm. Better than EA for sure, but still lacking lots of content. Thats what can be seen as greedy in TW.Of all the complaints that could be reasonably leveled at TW, I don't think they are greedy. If they were just looking for cash, they could've released Bannerlord in 2016. It was essentially finished at that point and, judging from what was shown then vs. now, more or less the same game. It cost them money to sit on the game for years and years and years, endlessly tinkering and overhauling the systems. Anyone with business sense -- and not just a cutthroat MBA -- would've cut it off and released.
The game has been out for two years at this point and we had exactly one official whiff of any sort of DLC: the elephant leak in one of the patches. Which was probably a team's downtime project. That's how unconcerned they are with money.
edit: Actually, they could've just remastered Warband in 2016 and people would've lapped it up, especially if it didn't break many/any mods.
And where would they have learned that lesson? Certainly not from WB. If anything, even stuff past that point taught them the opposite: that the vocal forumoids will eventually forget even a shambolic release (Viking Conquest).
This one:What lesson are you talking about?
Being able to coast on a broken product, by and large based on the unpaid work of modders.That's part of the reason we got the game as it is, because they know people are just going to shrug and accept it.
This one:
Being able to coast on a broken product, by and large based on the unpaid work of modders.
I'm referring to the attitude ("Who cares? Mods'll fix it.") more than the product.Oh, well, like I said... different thing and thus unfair to compare, which would mean there's not really something to learn. Smaller team, older gamer, less funding. It's much more understandable that Warband escaped its release with bugs and issues because of that, nor was it that the player base "let it go" because even to this day, we still discuss its numerous issues.