This game sucks

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Due to the ease/access/speed of internet and being able to just downloading/uploading patches vs before when they were are hard-disk 'final' releases.
 
Whilst I disagree about No Man's Sky itself and that all developers should be treated the same by mistakes, I cannot deny the truth that the "well it can get better just give them time" attitude can cloud gamers' judgement and give free reign to developers. I don't think NMS necessarily created that though, it just moved it a bit along.

I don't think NMS created that either, but I think it was the first high profile example of a massive failure of a game being given more positive press by just...delivering what they initially said they would. It proved that patching long after release can wipe away bad press, or even create more positive press than would have been possible normally.
 
On one hand I like the idea that if a developer destroyed something they won't back down to fix it, but on the other hand I see you're point completely. And that point is rearing it's head with Bannerlord. Everyone accepting its current state in (foolish) hopes it'll pull a NMS....
 
I don't think NMS created that either, but I think it was the first high profile example of a massive failure of a game being given more positive press by just...delivering what they initially said they would. It proved that patching long after release can wipe away bad press, or even create more positive press than would have been possible normally.
People like a good comeback story. Unfortunately, I think it has helped to facilitate this whole "we'll get to it eventually" culture in gaming, a long with the early access feature. It's good for indie projects, but begets laziness as a whole.
 
On one hand I like the idea that if a developer destroyed something they won't back down to fix it, but on the other hand I see you're point completely. And that point is rearing it's head with Bannerlord. Everyone accepting its current state in (foolish) hopes it'll pull a NMS....
You say this... but Bannerlord has 600% the player count of No Mans Sky... Now obviously No Man's sky has been out much longer; but it struggled to even pass 15k players on steam consistently apart from a few DLC spikes. Reviews aside - Bannerlord is vastly more popular.

I know people have issues with this game - but you need to stop looking at it as some kind of commercial failure; bannerlord is a huge success. It's the 19th most played game on steam right now. People need to stop asking '"Why Bannerlord failed" and instead ask "Bannerlord Succeeded - why and at what cost"?
 
You say this... but Bannerlord has 600% the player count of No Mans Sky... Now obviously No Man's sky has been out much longer; but it struggled to even pass 15k players on steam consistently apart from a few DLC spikes. Reviews aside - Bannerlord is vastly more popular.

I still say it? I don't care what player count it has or what you think about BL vs NMS. None of that has any bearing on what I said. It just proves my point more... :neutral:
 
I still say it? I don't care what player count it has or what you think about BL vs NMS. None of that has any bearing on what I said. It just proves my point more... :neutral:
I wasn't necessarily disagreeing with you. Bannerlord won't 'do a NMS'; because it many respects it doesn't 'need' to. it's already very successful.

How we feel about that is up to us.
 
I wasn't necessarily disagreeing with you. Bannerlord won't 'do a NMS'; because it many respects it doesn't 'need' to. it's already very successful.

How we feel about that is up to us.
No Man's Sky was, and continues to be a financial success. HG made around $80 million back in 2016, and have sold millions of units for different platforms to this day. The issue wasn't financial, it was that the game was half baked at the time of release. Much like Bannerlord, which needs to be fixed internally before I'd call it a critical success. I'm sure it's made them enough money to make another half baked game, this time in space.

Atleast Hello Games acknowledged their mistakes.
 
No Man's Sky was, and continues to be a financial success. HG made around $80 million back in 2016, and have sold millions of units for different platforms to this day. The issue wasn't financial, it was that the game was half baked at the time of release. Much like Bannerlord, which needs to be fixed internally before I'd call it a critical success. I'm sure it's made them enough money to make another half baked game, this time in space.

Atleast Hello Games acknowledged their mistakes.
I mean the game has more players then Elden Ring, Cyberpunk, Rimworld or Vermintide (which is free!).. I agree about many of the points the community will raise - but when it has one of the highest playercounts of any game worldwide right now; it's hard to say "TW should accept their mistakes".

There's much I'd still see done on bannerlord. Much. But we have to be realistic; this is an echo chamber of disgruntled old fans.(myself being one of the oldest; and certainly one of the most annoying).
 
I wasn't necessarily disagreeing with you. Bannerlord won't 'do a NMS'; because it many respects it doesn't 'need' to. it's already very successful.

How we feel about that is up to us.

NMS was successful, it just didn't have a lot of positive feedback from the general community that played it based upon its initial promises. Which is what Bannerlord has done (minus the turnaround (yet)). The point I was making was that people are very clearly okay with bad/meh, and will gladly follow NMS' path about "waiting and waiting", as indicated by the BL community. They'll try to wait out the bad.

EDIT

Another great example of this, and the whole reason why player count doesn't really mean anything? New World. It has 75k players right now but almost every single player understands the game is fundamentally boring and feature lacking. Yet they still play it, slogging through updates and waiting over and over again for the day it finally does something worth merit. All because they invested time and money in it, and they want to see it get better. It's the same reason people stuck through Cyberpunk 2077 too.
 
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I mean the game has more players then Elden Ring, Cyberpunk, Rimworld or Vermintide (which is free!).. I agree about many of the points the community will raise - but when it has one of the highest playercounts of any game worldwide right now; it's hard to say "TW should accept their mistakes".

There's much I'd still see done on bannerlord. Much. But we have to be realistic; this is an echo chamber of disgruntled old fans.(myself being one of the oldest; and certainly one of the most annoying).
No, it's not, people that play it nowadays encounter it's problems just like anyone else after a couple of hours. Just because you're a raging fanboy doesn't mean the game is perfect, and the "much" that will be done, will be done by modders and not Taleworlds. #RipBannerlord #GameSucks #****Influence
 
I mean, the flipside of NMS is Anthem, and we know what happened with that game; although, afaik, it was a 'financial' success at launch based on numbers sold.
Bioware/EA will make their next DA and ME (Andromeda too as a 'financial' success) games and learn completely nothing while still churning out profits; it's just the standard now unfortunately.
Like before, I'm just adding TW to that list of studios to not bother with anymore in the future IP/releases.
 
No, it's not, people that play it nowadays encounter it's problems just like anyone else after a couple of hours. Just because you're a raging fanboy doesn't mean the game is perfect, and the "much" that will be done, will be done by modders and not Taleworlds. #RipBannerlord #GameSucks #****Influence
I'm sure they do encounter problems; but it hasn't stopped them playing it has it?

Warband's highest peak - ever in the decade+ on steam was 33k. And that was due to a F2P weekend (I remember it in-fact).

Bannerlord has more then that on an average Wednesday night... So again... keep saying #RipBannerlord all you like; it couldn't be further from the truth.
 
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I'm sure they do encounter problems; but it hasn't stopped them playing it has it?

Warband's highest peak - ever in the decade+ on steam was 33k. And that was due to a F2P weekend (I remember it in-fact).

Bannerlord has more then that on an average Wednesday night... So again... keep saying #RipBannerlord all you like; it couldn't be further from the truth.
Many games have that 'hype' phase at the start of release before dropping/normalizing after a good couple weeks. Partly why I'm sure they pushed official release on all platforms at once to capture that hype for fear the results of the reviews/outlook (as most of the complaints/issues still present) harm sales for a future console release/port.

Arguably, more people have access to consoles/PC recent years too along with population numbers that inflate the comparison of the # of players of a game in 2022 release vs the very release of WB back well over a decade ago.
 
Partly why I'm sure they pushed official release on all platforms at once to capture that hype for fear the results of the reviews/outlook (as most of the complaints/issues still present) harm sales for a future console release/port.
This game was out for two years on one platform though.
 
I was actually surprised that redditors aren't bootlickers/(total)fanboys of TW and BL as they usually are of other games and companies, they even gave some decent criticism. I mean really if redditors have better opinions/taste than you I imagine something terribly wrong must have happened in your life or you're a shill.
 
Watching this guys project

is both more fun, and nuanced that Bannerlord's endgame.


I may be exaggerating... but only slightly. :roll:
 
Mount and Blade 3 will sell well if it has a good hype cycle with cool screenshots and videos. That's the unfortunate truth. If you can make people's imaginations run wild about what the game will be like, they'll buy it, regardless of what the company has done in the past.
I cant add anything to this. I am to blame in this as well, letting TW off the hook on many things.

And it is a sad state of affairs when a company continually does awful moves like a buggy game out again and again (bethesda and TW now) and even worse when they just hide or ride out the bad press wave of in-house abuse (gendered, sexual and otherwise). And this is the same in movies, tv and most consumer stuff.
I don't think NMS created that either, but I think it was the first high profile example of a massive failure of a game being given more positive press by just...delivering what they initially said they would. It proved that patching long after release can wipe away bad press, or even create more positive press than would have been possible normally.
It is the old redemption ark. Everyone loves a redemption story. Just think early christian saints that were bandits, looters and worse then "found the jesus". Notwithstanding, most evangelical preachers and prosperity gospel schemers sell the same thing: "i was a drug trafficking gang killing gay orgy goer made a pact woth the devil got a disease amd had only one cell left in my body, then i found The jesus and got cured of that, becoming a decent family man who preaches, buys lamborghinis and arrive at the Temple to preach by helicopter.
And people fall for it, religiously dropping +10% of their monthly income for that.

(Source: i live in brazil)
 
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No Man's Sky is honestly the worst thing to happen to video games in the last few years. Every time a horrible release happens, people just assume there's chance it'll be like no man's sky and get "fixed" long after they paid for it. It's an acceleration of an already terrible trend.
It's not a fair comparison. NMS was at 3/10 at release if I remember correctly. Bannerlord already is at 8/10.

PSA:
I know that a handful of vocal people deny the existence or importance of good reviews, everyone who doesn't hate Bannerlord is a toxic lying troll fanboy who enjoys sucking Armagan's stick so there is no need to tell me again.
 
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