Whilst I disagree about No Man's Sky itself and that all developers should be treated the same by mistakes, I cannot deny the truth that the "well it can get better just give them time" attitude can cloud gamers' judgement and give free reign to developers. I don't think NMS necessarily created that though, it just moved it a bit along.
People like a good comeback story. Unfortunately, I think it has helped to facilitate this whole "we'll get to it eventually" culture in gaming, a long with the early access feature. It's good for indie projects, but begets laziness as a whole.I don't think NMS created that either, but I think it was the first high profile example of a massive failure of a game being given more positive press by just...delivering what they initially said they would. It proved that patching long after release can wipe away bad press, or even create more positive press than would have been possible normally.
You say this... but Bannerlord has 600% the player count of No Mans Sky... Now obviously No Man's sky has been out much longer; but it struggled to even pass 15k players on steam consistently apart from a few DLC spikes. Reviews aside - Bannerlord is vastly more popular.On one hand I like the idea that if a developer destroyed something they won't back down to fix it, but on the other hand I see you're point completely. And that point is rearing it's head with Bannerlord. Everyone accepting its current state in (foolish) hopes it'll pull a NMS....
You say this... but Bannerlord has 600% the player count of No Mans Sky... Now obviously No Man's sky has been out much longer; but it struggled to even pass 15k players on steam consistently apart from a few DLC spikes. Reviews aside - Bannerlord is vastly more popular.
I wasn't necessarily disagreeing with you. Bannerlord won't 'do a NMS'; because it many respects it doesn't 'need' to. it's already very successful.I still say it? I don't care what player count it has or what you think about BL vs NMS. None of that has any bearing on what I said. It just proves my point more...![]()
No Man's Sky was, and continues to be a financial success. HG made around $80 million back in 2016, and have sold millions of units for different platforms to this day. The issue wasn't financial, it was that the game was half baked at the time of release. Much like Bannerlord, which needs to be fixed internally before I'd call it a critical success. I'm sure it's made them enough money to make another half baked game, this time in space.I wasn't necessarily disagreeing with you. Bannerlord won't 'do a NMS'; because it many respects it doesn't 'need' to. it's already very successful.
How we feel about that is up to us.
I mean the game has more players then Elden Ring, Cyberpunk, Rimworld or Vermintide (which is free!).. I agree about many of the points the community will raise - but when it has one of the highest playercounts of any game worldwide right now; it's hard to say "TW should accept their mistakes".No Man's Sky was, and continues to be a financial success. HG made around $80 million back in 2016, and have sold millions of units for different platforms to this day. The issue wasn't financial, it was that the game was half baked at the time of release. Much like Bannerlord, which needs to be fixed internally before I'd call it a critical success. I'm sure it's made them enough money to make another half baked game, this time in space.
Atleast Hello Games acknowledged their mistakes.
I wasn't necessarily disagreeing with you. Bannerlord won't 'do a NMS'; because it many respects it doesn't 'need' to. it's already very successful.
How we feel about that is up to us.

No, it's not, people that play it nowadays encounter it's problems just like anyone else after a couple of hours. Just because you're a raging fanboy doesn't mean the game is perfect, and the "much" that will be done, will be done by modders and not Taleworlds. #RipBannerlord #GameSucks #****InfluenceI mean the game has more players then Elden Ring, Cyberpunk, Rimworld or Vermintide (which is free!).. I agree about many of the points the community will raise - but when it has one of the highest playercounts of any game worldwide right now; it's hard to say "TW should accept their mistakes".
There's much I'd still see done on bannerlord. Much. But we have to be realistic; this is an echo chamber of disgruntled old fans.(myself being one of the oldest; and certainly one of the most annoying).
I'm sure they do encounter problems; but it hasn't stopped them playing it has it?No, it's not, people that play it nowadays encounter it's problems just like anyone else after a couple of hours. Just because you're a raging fanboy doesn't mean the game is perfect, and the "much" that will be done, will be done by modders and not Taleworlds. #RipBannerlord #GameSucks #****Influence
Many games have that 'hype' phase at the start of release before dropping/normalizing after a good couple weeks. Partly why I'm sure they pushed official release on all platforms at once to capture that hype for fear the results of the reviews/outlook (as most of the complaints/issues still present) harm sales for a future console release/port.I'm sure they do encounter problems; but it hasn't stopped them playing it has it?
Warband's highest peak - ever in the decade+ on steam was 33k. And that was due to a F2P weekend (I remember it in-fact).
Bannerlord has more then that on an average Wednesday night... So again... keep saying #RipBannerlord all you like; it couldn't be further from the truth.
This game was out for two years on one platform though.Partly why I'm sure they pushed official release on all platforms at once to capture that hype for fear the results of the reviews/outlook (as most of the complaints/issues still present) harm sales for a future console release/port.
Watching this guys project
is both more fun, and nuanced that Bannerlord's endgame.
I may be exaggerating... but only slightly.![]()
I cant add anything to this. I am to blame in this as well, letting TW off the hook on many things.Mount and Blade 3 will sell well if it has a good hype cycle with cool screenshots and videos. That's the unfortunate truth. If you can make people's imaginations run wild about what the game will be like, they'll buy it, regardless of what the company has done in the past.
It is the old redemption ark. Everyone loves a redemption story. Just think early christian saints that were bandits, looters and worse then "found the jesus". Notwithstanding, most evangelical preachers and prosperity gospel schemers sell the same thing: "i was a drug trafficking gang killing gay orgy goer made a pact woth the devil got a disease amd had only one cell left in my body, then i found The jesus and got cured of that, becoming a decent family man who preaches, buys lamborghinis and arrive at the Temple to preach by helicopter.I don't think NMS created that either, but I think it was the first high profile example of a massive failure of a game being given more positive press by just...delivering what they initially said they would. It proved that patching long after release can wipe away bad press, or even create more positive press than would have been possible normally.
It's not a fair comparison. NMS was at 3/10 at release if I remember correctly. Bannerlord already is at 8/10.No Man's Sky is honestly the worst thing to happen to video games in the last few years. Every time a horrible release happens, people just assume there's chance it'll be like no man's sky and get "fixed" long after they paid for it. It's an acceleration of an already terrible trend.