This game sucks

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I'm on a discord with a lot of the r/bannerlord community, and again - there's an overwhelming consensus and agreement that the game DOES suck.
 
Lets put it this way it does currenly. At some point it will be better when I don't know lol.
At some point? We were saying "well the game isn't even out yet so it will improve over time"... Huh back in 2016, in EA we've said "it's still EA so they still can fix it right?" And now we're supposed to say this after the game released? And don't come with the BS that Warband was also improved over time, because this game had 10 years of advantage over warband, lmfao. This is probably staying as is, until everything is *allegedly* fixed (RIP Multiplayer)
 
The only thing you can do is vote with your wallet. Don't buy any DLC that is likely coming until you are satisfied with the base game.
 
The only thing you can do is vote with your wallet. Don't buy any DLC that is likely coming until you are satisfied with the base game.
Idk how they will sell any dlc. They suppressed mp for so long that many modders are angry and won’t be cooperative if they try to co-opt it like they did with NW.
 
No Man's Sky is honestly the worst thing to happen to video games in the last few years. Every time a horrible release happens, people just assume there's chance it'll be like no man's sky and get "fixed" long after they paid for it. It's an acceleration of an already terrible trend.
 
At some point? We were saying "well the game isn't even out yet so it will improve over time"... Huh back in 2016, in EA we've said "it's still EA so they still can fix it right?" And now we're supposed to say this after the game released? And don't come with the BS that Warband was also improved over time, because this game had 10 years of advantage over warband, lmfao. This is probably staying as is, until everything is *allegedly* fixed (RIP Multiplayer)
Warband wasn't though, lol. TW left in a bunch of broken ****. Only modders fixed a lot of it.
 
It will be better in a few years lol you’re impatient.
Kek'd
Possibly true, in a sense. But it is good decent now. Just not as much as it could be, heaven knows why, and not even close to what most expected .

Well, i was gonna admit to being an average joe, but i just noticed i have been wasting 10 days trying to cram as many mods as possible to play the game, so honestly my view is biased with mods.

And kentucky said it: NMS is a blight, the single exception that gives empty hope to dreamers, as well as enabling lazy devs to keep that "dont worry were gonna fix it. Eventually" mentality. Imagine if movies released the way games are being done now, oh wait, it has already happened.

The capitalist short-term mentality of "release it rite nao we make it work later" has become the norm, the zeitgeost is ever more focused on short-term profits, and quality has decayed so much, that basic features have been driven to 'luxury items' in everything, from cars to games to movies. It saddens me greatly.
 
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No Man's Sky is honestly the worst thing to happen to video games in the last few years. Every time a horrible release happens, people just assume there's chance it'll be like no man's sky and get "fixed" long after they paid for it. It's an acceleration of an already terrible trend.
I agree, but not for the same reason. I bought it for a friend who was elated and said “omg, thank you so much, ill (insert sexual action here) you for getting me this!” The game was not enjoyed and I did not in fact receive the (insert sexual action here) I was promised. 0/10.
 
No Man's Sky is honestly the worst thing to happen to video games in the last few years. Every time a horrible release happens, people just assume there's chance it'll be like no man's sky and get "fixed" long after they paid for it. It's an acceleration of an already terrible trend.
imagine waiting 12 years for a game and then hoping they will slowly fix it over the next 4-6 years
 
No Man's Sky is honestly the worst thing to happen to video games in the last few years. Every time a horrible release happens, people just assume there's chance it'll be like no man's sky and get "fixed" long after they paid for it. It's an acceleration of an already terrible trend.
Holy ****, this. The bar set by consumers just keeps getting lower and lower. Even Cyberpunk 2077 has managed to regain some of its (deservedly horrible) reputation with that stupid anime that didn't even have any bearing on the quality of the game whatsoever. Yet that game itself still sucks.
imagine waiting 12 years for a game and then hoping they will slowly fix it over the next 4-6 years
We're reaching Duke Nukem Forever development years now. DNF was 14 years in dev, BL is 10+.
 
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We're reaching Duke Nukem Forever development years now. DNF was 14 years in dev, BL is 10+.

The difference is that Dook Nookum was shifted between a handful of unrelated developers publishers and had to redo the game a couple of times as publisher and developer priorities changed. Most of those 14 years were not spent in active development, but in publisher limbo. But contrary to common belief, Bannerlord has been developed constantly through those 10 years with no breaks or even the "redid the engine" thing that everyone seems to think is true. It's definitely the longest development cycle of any game I can think of, especially at such a large scale (100+ developers is easily among the largest in the world).
 
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I truly believe a review that reads "started the game, went to Lycaron, beat Rhagaea in a tourney, married her for 24 loads of grapes, a raging band of looters killed her while traveling to Zenica, married our daughter off to Caladog, who immediately turned on me and destroyed the empire and my clan with my own offspring. 10/10 would be Rhagaea's pet again" does more good to BL than Ign's mediocre review, and not because its a bad review (its not, its mediocre, forgettable), but because it speaks to an experience.

Yeah, the game is unfinished. Tell me 5 AAA games that didnt get day one 20+Gb patches a few hours after launch, all flfor some forgettable 4k textures missing in another bland experience of a game. Yeah, BL has little competition. But in their slow pace, they eventually deliver. They are not bethesda, just cash-grabbing by spitting release after release. And i honestly feel glad and support TW for not being a greedy and abusive company, more interested in delivering quick stuff because some butthurt boys think theirs is a masterful idea. Though i may be wrong about TW, been out of the loop for a couple of years, but i hope not.

Not gonna deny that they do screw up some, especially leaving some stuff off for modders, but sincerely, since day 1 of EA, BL has improved massively. Might not seem like it for those who expected something else, or those who have been playing it nonstop since EA, but they have been keeping their word on a ton of stuff, yet the game still feel barebones.

The game doesnt suck, but i honestly dont know why they released it of its still in the 80% done stage.

What does suck is that they havent added more music. The ost is very good, and the artists were awesome, but we need more, and certainly more memorable music, like the menu music.
"But in their slow pace, they eventually deliver. They are not bethesda, just cash-grabbing by spitting release after release." Yes, thats exactly what they are, ignore all the suggestions during Early Acces - which is a joke for a game that was in development for 10 years- , ignore the modders who are the reason people buy the game, ignore multiplayer community, suddenly port the game to consols and call it full release with AAA price tag.

"since day 1 of EA, BL has improved massively." Except it did not, look at the bug reports, 10 years in development and 2 years in Early Access and Im still having crashes, corrupted save games, clone npcs, bugged AI behaviors and so much more.

"Not gonna deny that they do screw up some, especially leaving some stuff off for modders," They left whole game to modders, every feature that should have been in the base game is currently being modded in. And even then, there were lots of issues that blocked modders from actually modding the game. Lots of modders have left the scene because of that. I, as a costumer, bought a product expecting a certain quality, I paid that money to developers not to modders who are "tasked" to fix and improve the game so that developers can get rich. Modders are not free laborers, they are here to offer different flavors to base game, they are not here as reserve developer force to fix the base game.

"yet the game still feel barebones." I agree.

Its on community to expect basic diplomacy features from a game that is focused on medieval kingdoms and battles. Its community's fault to expect more rpg mechanics to support the player during peace time gameplay in a sandbox game. And its community's fault to expect working multiplayer servers in a game they paid 59.99 bucks for. I personally do not like IGN one bit, but all their criticisms were fair, the game is beyond barebones, I didnt think I would be paying AAA price for a game that just offers eye candy battles and nothing else. I mean how hard it is to at least write good and meaningful dialogues for a game thats text based? "I wanted to ask you something... Nevermind." lol Its amazing how they had the golden formula for a game and failed to deliver in every aspect, improving what they had in warband shouldnt have been difficult, or look at other games like Crusader Kings, its not something that hasnt been done before, even they have done it in the past. This release is inexcusable imo.

As a player who supported the series since 2007 (this is my secondary account), who actively participated in discussions, who made 2 overhauls for Warband, I can sadly say that this is the last product I'll every buy from Taleworlds, I'll continue modding and playing the game because I paid for it, but no DLC will be ever bought and no new released games will ever be purchased from my side, and I can honestly say there are lots of old guards who feel the same way.

edit: typo
 
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People know I kiss no butt with TW which is why they mostly ignore me now. Do I like the game yes, do I like it modded, hell yes. Just like Warband without mods its just a meh game. It needed quite a few more things done to in and add it console reaction which I've seen many in my discord with the biggest being crashes that corrupts your saves so your entire campaign is lost and I wouldn't call it great. I 100% felt the game needed another 6-12 months of early access but it came down to 1 thing only $$$$. Getting out and released on console before the holidays. And while I 100% understand the need to make profit that can't come at a cost of the quality or reliability of the game. That is why whoever made the decision for full release now has no clue how to run a "successful" business as you don't think about the here and now but for a business to thrive you must think of the future and the way the last year of EA was handled since 1.7 was almost a joke. The game really needed another 6-12 months of early access to add a few more features, work out bugs and get console really reliable before releases. I'm sorry devs if you are upset with my words and continue to ignore me but look at all the comments, I am one of "many" that feel this way and we are customers and if you ever hope to make dlc's, you better learn from this EA and find the right way to do it. Truly listen to the community, "Respond to the community timely" and don't release product too fast just for $$, that doesn't build confidence in your product or more importantly...........Customer Loyalty
 
whoever made the decision for full release now has no clue how to run a "successful" business
When you enter contracts with big console companies you sign up to a target release date a year or more in advance.
 
I 100% felt the game needed another 6-12 months of early access but it came down to 1 thing only $$$$. Getting out and released on console before the holidays. And while I 100% understand the need to make profit that can't come at a cost of the quality or reliability of the game.

Where does this stuff even come from? The game already sold three million copies in early access. It was a huge commercial success, one of the best-selling PC games of 2020.
 
When you enter contracts with big console companies you sign up to a target release date a year or more in advance.
They should, like previous ports, finish the game first for PC, then maybe a year or so later, when all the egregious bugs/crash (which are still ever present in this game) are fixed and QoL/efficiency improved - release on console (and the dumbed down buttons they have). Doing all at the same time is greedy and probably taxing on their resources; and it's probably because they know, with the 'official' PC release and opening themselves to valid reviews/criticism, may not get the same # of sales with a console port a year down the line as they probably got this past few weeks.
Especially as it clearly shows that they are done with this game too, so they want to cash-in now, move on to their SpaceLord game. For sure I'm not supporting this bs with TW again. They took advantage of that good faith from the original WB.
 
That is why whoever made the decision for full release now has no clue how to run a "successful" business as you don't think about the here and now but for a business to thrive you must think of the future

Unfortunately there is no disadvantage whatsoever to only caring about short term profits in the game industry. PR scandals as bad as Blizzard or Creative Assembly (multiple botched releases, systematic sexual abuse in the office) don't hurt sales. Video game cons00mers have the lowest standards on earth, and almost nothing developers do will permanently drive them away.

Mount and Blade 3 will sell well if it has a good hype cycle with cool screenshots and videos. That's the unfortunate truth. If you can make people's imaginations run wild about what the game will be like, they'll buy it, regardless of what the company has done in the past.
 
Whilst I disagree about No Man's Sky itself and that all developers should be treated the same by mistakes, I cannot deny the truth that the "well it can get better just give them time" attitude can cloud gamers' judgement and give free reign to developers. I don't think NMS necessarily created that though, it just moved it a bit along.
 
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