By adding in manhunters roaming in the overworld to the game, the devs would not only add a "feature" that was in warband that isn't in Bannerlord, but would also simultaneously add a way of curbing the number of looters & bandits, as well as enhancing the currently near non-existent criminal gameplay. Manhunters would be parties that attack looters, bandits & the player if they have >20 or >30 criminal rating. They would add an obstacle in the early game that the player would need to escape and avoid, but after the player has gotten a bit stronger, defeating manhunter parties would be an easy way of recruiting captured bandits.
Another potential use of manhunter parties would be to have the option of selling prisoners to them - at a caveat of all the sold prisoners being the same price regardless of tier, and the number you can sell being limited by the party size of the manhunters. This would be a way of relieving the player's mid-late game where after a large battle, the player would be able to sell a few prisoners that would otherwise escape on the way to the nearest town.
@Duh_TaleWorlds Would this be possible to add (even if it's sometime after the release of the game)?
Another potential use of manhunter parties would be to have the option of selling prisoners to them - at a caveat of all the sold prisoners being the same price regardless of tier, and the number you can sell being limited by the party size of the manhunters. This would be a way of relieving the player's mid-late game where after a large battle, the player would be able to sell a few prisoners that would otherwise escape on the way to the nearest town.
@Duh_TaleWorlds Would this be possible to add (even if it's sometime after the release of the game)?