Already posted in my thread here , if not on the OP, through the other posts inside the thread.
Since it was barely read or seen, and only recently by one community manager, I'll start slowly splitting my feedback into different topics so that it's easier to manage.
Aside Damage Formula / Area of Damage & Armor Absorbtion not working fine, which is probably my #1 concern both for SP and specially MP, these 2 videos show why I can't really play SP further, knowing that I can exploit specially this 1v1 mechanic auto-winning every fight ruins it for me. Fix asap.
Video 1(Sorry for quality, dunno why it got corrupted and can't render past 480p like usual, watchable anyway)
Video 2(Just a glitch inside hideout quest, and shows some of the reasoning for the suggestions below).
Feedback
Since it was barely read or seen, and only recently by one community manager, I'll start slowly splitting my feedback into different topics so that it's easier to manage.
Aside Damage Formula / Area of Damage & Armor Absorbtion not working fine, which is probably my #1 concern both for SP and specially MP, these 2 videos show why I can't really play SP further, knowing that I can exploit specially this 1v1 mechanic auto-winning every fight ruins it for me. Fix asap.
Video 1(Sorry for quality, dunno why it got corrupted and can't render past 480p like usual, watchable anyway)
Video 2(Just a glitch inside hideout quest, and shows some of the reasoning for the suggestions below).
Feedback
(The issues listed below aren't fully seen on those videos even if most are, specially the massive pile ups and clip throughs could be recorded in another video, but I'm sure if you played the game you'll agree on this).
·There's a glitch exploitable when 1v1ing any AI on melee(video1). If you 'hug' opponent, walk forward and diagonally(W+A) while spammin right-side attacks(and chaining for consecutive ones) he inmediatly loses track of you and doesn't turn his shield on time, allowing you to infinetly hit him. Opposite side : W+D) + left attacks also work. They work really well because it also allows easy 'hit/neck' hits, avoiding bounces. Fix this please.
About hideout quest, I understand that my troops were not the best as I was on an early stage of the game, however I got it offered and accepted, and I really believe that it should be 'viable' if it's offered, without any exploits like I had to use, but the way AI work in 1v2+ situations and the fact that I can only bring like 7 troops against 20, I had no choice(I didn't want to really wait for single groups of bandits to get out of layer risking to fail the quest on time limit).
Combatwise:
·AI needs to stop piling up & clipping through eachother: Almost every 1v2+ becomes extremely hard not because of a combat issue itself, but because of the way AI behave. They stand too close to eachother, to the point of clipping through eachother specially when any of them get hit. This becomes worse given the fact that they don't detect teammates, and start spamming hits behind them, as there's no teamhit. The moment you hit one, he gets clipped through by his teammate who's attacking beforehand, and you get hit without even spotting that last one coming.
This has to be fixed, they need to respect spacing specially with the way combat has been developed(Avoid bounces standing too close etc). Avoid 'hugging' eachother or standing unnaturally super close. I understand that for larger battles which involve many units, specially when using tactics, they should 'pile-up', but for lesser battles where less bots are involved, they should look more for those spaces, move more from side to side and respect more distances. Would be a HUGE improvement.
In relation to this, it would be a huge improvement if they acted less like AI and behave as if teamdamage was ON overall. More target swapping, less attack spamming on outnumbering situations ignoring teammate's in between etc.
·Alongside what I just mentioned, wanna remind of the constant senseless bounces and low damage hits, those really need to be worked on.
·I don't really know why stealth option is in the game if the AI is just gonna ignore it and charge against me when he hears me coming on his back 5 meters away. Make Stealth viable, and make your bots/companions follow you in this stealth option when they're nearby and under 'follow me' command. We should be able to reach opponent and catch him off-guard if he doesn't have eyes on us and we approach from mid distance with stealh mode ON, specially at night.
Fix stealth movement through stairs, currently you get stuck in many of those.
·There's a glitch exploitable when 1v1ing any AI on melee(video1). If you 'hug' opponent, walk forward and diagonally(W+A) while spammin right-side attacks(and chaining for consecutive ones) he inmediatly loses track of you and doesn't turn his shield on time, allowing you to infinetly hit him. Opposite side : W+D) + left attacks also work. They work really well because it also allows easy 'hit/neck' hits, avoiding bounces. Fix this please.
About hideout quest, I understand that my troops were not the best as I was on an early stage of the game, however I got it offered and accepted, and I really believe that it should be 'viable' if it's offered, without any exploits like I had to use, but the way AI work in 1v2+ situations and the fact that I can only bring like 7 troops against 20, I had no choice(I didn't want to really wait for single groups of bandits to get out of layer risking to fail the quest on time limit).
Combatwise:
·AI needs to stop piling up & clipping through eachother: Almost every 1v2+ becomes extremely hard not because of a combat issue itself, but because of the way AI behave. They stand too close to eachother, to the point of clipping through eachother specially when any of them get hit. This becomes worse given the fact that they don't detect teammates, and start spamming hits behind them, as there's no teamhit. The moment you hit one, he gets clipped through by his teammate who's attacking beforehand, and you get hit without even spotting that last one coming.
This has to be fixed, they need to respect spacing specially with the way combat has been developed(Avoid bounces standing too close etc). Avoid 'hugging' eachother or standing unnaturally super close. I understand that for larger battles which involve many units, specially when using tactics, they should 'pile-up', but for lesser battles where less bots are involved, they should look more for those spaces, move more from side to side and respect more distances. Would be a HUGE improvement.
In relation to this, it would be a huge improvement if they acted less like AI and behave as if teamdamage was ON overall. More target swapping, less attack spamming on outnumbering situations ignoring teammate's in between etc.
·Alongside what I just mentioned, wanna remind of the constant senseless bounces and low damage hits, those really need to be worked on.
·I don't really know why stealth option is in the game if the AI is just gonna ignore it and charge against me when he hears me coming on his back 5 meters away. Make Stealth viable, and make your bots/companions follow you in this stealth option when they're nearby and under 'follow me' command. We should be able to reach opponent and catch him off-guard if he doesn't have eyes on us and we approach from mid distance with stealh mode ON, specially at night.
Fix stealth movement through stairs, currently you get stuck in many of those.